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https://github.com/ZDoom/gzdoom.git
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- add NUMA awareness to drawer threads
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parent
4859c3d301
commit
3e9f531b5f
8 changed files with 162 additions and 18 deletions
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@ -127,8 +127,13 @@ void PolyTriangleThreadData::ClearStencil(uint8_t value)
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int height = buffer->Height();
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uint8_t *data = buffer->Values();
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data += core * width;
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for (int y = core; y < height; y += num_cores)
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int start_y = numa_node * height / num_numa_nodes;
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int end_y = (numa_node + 1) * height / num_numa_nodes;
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int core_skip = (num_cores - (start_y - core) % num_cores) % num_cores;
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start_y += core_skip;
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data += start_y * width;
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for (int y = start_y; y < end_y; y += num_cores)
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{
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memset(data, value, width);
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data += num_cores * width;
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@ -146,6 +151,8 @@ void PolyTriangleThreadData::SetViewport(int x, int y, int width, int height, ui
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dest_height = new_dest_height;
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dest_pitch = new_dest_pitch;
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dest_bgra = new_dest_bgra;
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numa_start_y = numa_node * dest_height / num_numa_nodes;
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numa_end_y = (numa_node + 1) * dest_height / num_numa_nodes;
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ccw = true;
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weaponScene = false;
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}
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@ -642,7 +649,7 @@ int PolyTriangleThreadData::ClipEdge(const ShadedTriVertex *verts, ShadedTriVert
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PolyTriangleThreadData *PolyTriangleThreadData::Get(DrawerThread *thread)
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{
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if (!thread->poly)
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thread->poly = std::make_shared<PolyTriangleThreadData>(thread->core, thread->num_cores);
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thread->poly = std::make_shared<PolyTriangleThreadData>(thread->core, thread->num_cores, thread->numa_node, thread->num_numa_nodes);
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return thread->poly.get();
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}
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@ -48,7 +48,7 @@ public:
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class PolyTriangleThreadData
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{
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public:
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PolyTriangleThreadData(int32_t core, int32_t num_cores) : core(core), num_cores(num_cores) { }
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PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes) : core(core), num_cores(num_cores), numa_node(numa_node), num_numa_nodes(num_numa_nodes) { }
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void ClearStencil(uint8_t value);
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void SetViewport(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra);
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@ -63,12 +63,18 @@ public:
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int32_t core;
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int32_t num_cores;
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int32_t numa_node;
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int32_t num_numa_nodes;
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int numa_start_y;
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int numa_end_y;
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// The number of lines to skip to reach the first line to be rendered by this thread
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int skipped_by_thread(int first_line)
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{
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int core_skip = (num_cores - (first_line - core) % num_cores) % num_cores;
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return core_skip;
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int clip_first_line = MAX(first_line, numa_start_y);
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int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
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return clip_first_line + core_skip - first_line;
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}
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static PolyTriangleThreadData *Get(DrawerThread *thread);
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@ -59,9 +59,9 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
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SortVertices(args, sortedVertices);
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int clipright = args->clipright;
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int clipbottom = args->clipbottom;
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int cliptop = thread->numa_start_y;
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int clipbottom = MIN(args->clipbottom, thread->numa_end_y);
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// Ranges that different triangles edges are active
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int topY = (int)(sortedVertices[0]->y + 0.5f);
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int midY = (int)(sortedVertices[1]->y + 0.5f);
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int bottomY = (int)(sortedVertices[2]->y + 0.5f);
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@ -1567,6 +1567,7 @@ void DrawRect8(const void *destOrg, int destWidth, int destHeight, int destPitch
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uint32_t stepV = (int32_t)(fstepV * 0x1000000);
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uint32_t posV = startV;
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y1 = MIN(y1, thread->numa_end_y);
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int num_cores = thread->num_cores;
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int skip = thread->skipped_by_thread(y0);
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posV += skip * stepV;
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@ -1817,6 +1818,7 @@ void DrawRectOpt32(const void *destOrg, int destWidth, int destHeight, int destP
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uint32_t stepV = (int32_t)(fstepV * 0x1000000);
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uint32_t posV = startV;
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y1 = MIN(y1, thread->numa_end_y);
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int num_cores = thread->num_cores;
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int skip = thread->skipped_by_thread(y0);
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posV += skip * stepV;
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@ -35,6 +35,8 @@
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#endif
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#include "doomtype.h"
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#include <thread>
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#include <algorithm>
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struct ticcmd_t;
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struct WadStuff;
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@ -170,4 +172,8 @@ static inline char *strlwr(char *str)
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return str;
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}
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inline int I_GetNumaNodeCount() { return 1; }
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inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
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inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
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#endif
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@ -174,7 +174,11 @@ void DrawerThreads::StartThreads()
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{
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std::unique_lock<std::mutex> lock(threads_mutex);
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int num_threads = std::thread::hardware_concurrency();
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int num_numathreads = 0;
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for (int i = 0; i < I_GetNumaNodeCount(); i++)
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num_numathreads += I_GetNumaNodeThreadCount(i);
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int num_threads = num_numathreads;
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if (num_threads == 0)
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num_threads = 4;
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@ -189,13 +193,41 @@ void DrawerThreads::StartThreads()
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threads.resize(num_threads);
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for (int i = 0; i < num_threads; i++)
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if (num_threads == num_numathreads)
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{
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DrawerThreads *queue = this;
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DrawerThread *thread = &threads[i];
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thread->core = i;
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thread->num_cores = num_threads;
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thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
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int curThread = 0;
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for (int numaNode = 0; numaNode < I_GetNumaNodeCount(); numaNode++)
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{
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for (int i = 0; i < I_GetNumaNodeThreadCount(numaNode); i++)
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{
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DrawerThreads *queue = this;
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DrawerThread *thread = &threads[curThread++];
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thread->core = i;
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thread->num_cores = I_GetNumaNodeThreadCount(numaNode);
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thread->numa_node = numaNode;
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thread->num_numa_nodes = I_GetNumaNodeCount();
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thread->numa_start_y = numaNode * viewheight / I_GetNumaNodeCount();
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thread->numa_end_y = (numaNode + 1) * viewheight / I_GetNumaNodeCount();
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thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
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I_SetThreadNumaNode(thread->thread, numaNode);
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}
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}
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}
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else
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{
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for (int i = 0; i < num_threads; i++)
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{
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DrawerThreads *queue = this;
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DrawerThread *thread = &threads[i];
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thread->core = i;
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thread->num_cores = num_threads;
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thread->numa_node = 0;
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thread->num_numa_nodes = 1;
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thread->numa_start_y = 0;
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thread->numa_end_y = viewheight;
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thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
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I_SetThreadNumaNode(thread->thread, 0);
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}
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}
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}
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}
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@ -47,6 +47,16 @@ public:
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// Number of active threads
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int num_cores = 1;
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// NUMA node this thread belongs to
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int numa_node = 0;
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// Number of active NUMA nodes
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int num_numa_nodes = 1;
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// Active range for the numa block the cores are part of
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int numa_start_y = 0;
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int numa_end_y = 0;
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// Working buffer used by the tilted (sloped) span drawer
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const uint8_t *tiltlighting[MAXWIDTH];
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@ -57,19 +67,21 @@ public:
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// Checks if a line is rendered by this thread
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bool line_skipped_by_thread(int line)
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{
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return line % num_cores != core;
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return line < numa_start_y || line >= numa_end_y || line % num_cores != core;
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}
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// The number of lines to skip to reach the first line to be rendered by this thread
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int skipped_by_thread(int first_line)
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{
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int core_skip = (num_cores - (first_line - core) % num_cores) % num_cores;
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return core_skip;
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int clip_first_line = MAX(first_line, numa_start_y);
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int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
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return clip_first_line + core_skip - first_line;
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}
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// The number of lines to be rendered by this thread
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int count_for_thread(int first_line, int count)
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{
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count = MIN(count, numa_end_y - first_line);
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int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
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return MAX(c, 0);
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}
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@ -50,6 +50,7 @@
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#include <string.h>
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#include <process.h>
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#include <time.h>
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#include <map>
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#include <stdarg.h>
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@ -1470,3 +1471,76 @@ int _stat64i32(const char *path, struct _stat64i32 *buffer)
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return 0;
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}
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#endif
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struct NumaNode
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{
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uint64_t affinityMask = 0;
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int threadCount = 0;
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};
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static TArray<NumaNode> numaNodes;
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static void SetupNumaNodes()
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{
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if (numaNodes.Size() == 0)
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{
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// Query processors in the system
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DWORD_PTR processMask = 0, systemMask = 0;
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BOOL result = GetProcessAffinityMask(GetCurrentProcess(), &processMask, &systemMask);
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if (result)
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{
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// Find the numa node each processor belongs to
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std::map<int, NumaNode> nodes;
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for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++)
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{
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DWORD_PTR processorMask = (((DWORD_PTR)1) << i);
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if (processMask & processorMask)
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{
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UCHAR nodeNumber = 0;
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result = GetNumaProcessorNode(i, &nodeNumber);
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if (nodeNumber != 0xff)
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{
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nodes[nodeNumber].affinityMask |= (uint64_t)processorMask;
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nodes[nodeNumber].threadCount++;
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}
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}
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}
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// Convert map to a list
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for (const auto &it : nodes)
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{
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numaNodes.Push(it.second);
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}
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}
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// Fall back to a single node if something went wrong
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if (numaNodes.Size() == 0)
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{
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NumaNode node;
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node.threadCount = std::thread::hardware_concurrency();
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if (node.threadCount == 0)
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node.threadCount = 1;
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numaNodes.Push(node);
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}
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}
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}
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int I_GetNumaNodeCount()
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{
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SetupNumaNodes();
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return numaNodes.Size();
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}
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int I_GetNumaNodeThreadCount(int numaNode)
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{
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SetupNumaNodes();
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return numaNodes[numaNode].threadCount;
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}
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void I_SetThreadNumaNode(std::thread &thread, int numaNode)
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{
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if (numaNodes.Size() > 1)
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{
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HANDLE handle = (HANDLE)thread.native_handle();
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SetThreadAffinityMask(handle, (DWORD_PTR)numaNodes[numaNode].affinityMask);
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}
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}
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@ -29,6 +29,7 @@
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#define __I_SYSTEM__
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#include "doomtype.h"
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#include <thread>
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struct ticcmd_t;
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struct WadStuff;
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@ -186,4 +187,8 @@ inline int I_FindAttr(findstate_t *fileinfo)
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#define FA_DIREC 0x00000010
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#define FA_ARCH 0x00000020
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int I_GetNumaNodeCount();
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int I_GetNumaNodeThreadCount(int numaNode);
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void I_SetThreadNumaNode(std::thread &thread, int numaNode);
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#endif
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