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- use the correct reference heights for positioning textures.
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parent
4d5671d654
commit
3e94832bfd
1 changed files with 3 additions and 3 deletions
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@ -1503,7 +1503,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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if (gltexture)
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if (gltexture)
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{
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{
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DoTexture(RENDERWALL_TOP, seg, (seg->linedef->flags & (ML_DONTPEGTOP)) == 0,
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DoTexture(RENDERWALL_TOP, seg, (seg->linedef->flags & (ML_DONTPEGTOP)) == 0,
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frefz, crefz,
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frefz, realback->GetPlaneTexZF(sector_t::ceiling),
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fch1, fch2, bch1a, bch2a, 0);
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fch1, fch2, bch1a, bch2a, 0);
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}
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}
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else if (!(seg->sidedef->Flags & WALLF_POLYOBJ))
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else if (!(seg->sidedef->Flags & WALLF_POLYOBJ))
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@ -1516,7 +1516,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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if (gltexture)
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if (gltexture)
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{
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{
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DoTexture(RENDERWALL_TOP, seg, (seg->linedef->flags & (ML_DONTPEGTOP)) == 0,
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DoTexture(RENDERWALL_TOP, seg, (seg->linedef->flags & (ML_DONTPEGTOP)) == 0,
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frefz, crefz,
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frefz, realback->GetPlaneTexZF(sector_t::ceiling),
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fch1, fch2, bch1a, bch2a, 0);
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fch1, fch2, bch1a, bch2a, 0);
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}
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}
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}
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}
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@ -1580,7 +1580,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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if (gltexture)
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if (gltexture)
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{
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{
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DoTexture(RENDERWALL_BOTTOM, seg, (seg->linedef->flags & ML_DONTPEGBOTTOM) > 0,
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DoTexture(RENDERWALL_BOTTOM, seg, (seg->linedef->flags & ML_DONTPEGBOTTOM) > 0,
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frefz, crefz,
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realback->GetPlaneTexZF(sector_t::floor), crefz,
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bfh1, bfh2, ffh1, ffh2,
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bfh1, bfh2, ffh1, ffh2,
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frontsector->GetTexture(sector_t::ceiling) == skyflatnum && backsector->GetTexture(sector_t::ceiling) == skyflatnum ?
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frontsector->GetTexture(sector_t::ceiling) == skyflatnum && backsector->GetTexture(sector_t::ceiling) == skyflatnum ?
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frefz - realback->GetPlaneTexZF(sector_t::ceiling) :
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frefz - realback->GetPlaneTexZF(sector_t::ceiling) :
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