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Added PSPF_FLIP.
Flips the overlay on the X axis.
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parent
5dc94a10c3
commit
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3 changed files with 3 additions and 1 deletions
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@ -57,6 +57,7 @@ enum PSPFlags
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PSPF_ADDBOB = 1 << 1,
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PSPF_ADDBOB = 1 << 1,
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PSPF_POWDOUBLE = 1 << 2,
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PSPF_POWDOUBLE = 1 << 2,
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PSPF_CVARFAST = 1 << 3,
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PSPF_CVARFAST = 1 << 3,
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PSPF_FLIP = 1 << 6,
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};
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};
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class DPSprite : public DObject
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class DPSprite : public DObject
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@ -1404,7 +1404,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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vis->pic = tex;
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vis->pic = tex;
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vis->ColormapNum = 0;
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vis->ColormapNum = 0;
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if (flip)
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if (!(flip) != !(pspr->Flags & PSPF_FLIP))
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{
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{
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vis->xiscale = -FLOAT2FIXED(pspritexiscale * tex->Scale.X);
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vis->xiscale = -FLOAT2FIXED(pspritexiscale * tex->Scale.X);
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vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
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vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
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@ -598,6 +598,7 @@ enum
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PSPF_ADDBOB = 1 << 1,
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PSPF_ADDBOB = 1 << 1,
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PSPF_POWDOUBLE = 1 << 2,
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PSPF_POWDOUBLE = 1 << 2,
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PSPF_CVARFAST = 1 << 3,
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PSPF_CVARFAST = 1 << 3,
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PSPF_FLIP = 1 << 6,
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};
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};
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// Default psprite layers
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// Default psprite layers
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