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- remove addition from deprecated A_PlaySound
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2 changed files with 2 additions and 3 deletions
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@ -193,8 +193,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSound, A_StartSound)
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PARAM_FLOAT(volume);
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PARAM_FLOAT(volume);
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PARAM_FLOAT(attenuation);
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PARAM_FLOAT(attenuation);
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PARAM_FLOAT(pitch);
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PARAM_FLOAT(pitch);
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PARAM_FLOAT(startTime);
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A_StartSound(self, soundid, channel, flags, volume, attenuation, pitch, 0.0f);
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A_StartSound(self, soundid, channel, flags, volume, attenuation, pitch, startTime);
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return 0;
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return 0;
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}
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}
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@ -1054,7 +1054,7 @@ class Actor : Thinker native
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deprecated("2.3") native void A_BulletAttack();
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deprecated("2.3") native void A_BulletAttack();
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native void A_WolfAttack(int flags = 0, sound whattoplay = "weapons/pistol", double snipe = 1.0, int maxdamage = 64, int blocksize = 128, int pointblank = 2, int longrange = 4, double runspeed = 160.0, class<Actor> pufftype = "BulletPuff");
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native void A_WolfAttack(int flags = 0, sound whattoplay = "weapons/pistol", double snipe = 1.0, int maxdamage = 64, int blocksize = 128, int pointblank = 2, int longrange = 4, double runspeed = 160.0, class<Actor> pufftype = "BulletPuff");
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deprecated("4.3") native clearscope void A_PlaySound(sound whattoplay = "weapons/pistol", int slot = CHAN_BODY, double volume = 1.0, bool looping = false, double attenuation = ATTN_NORM, bool local = false, double pitch = 0.0, double startTime = 0.0);
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deprecated("4.3") native clearscope void A_PlaySound(sound whattoplay = "weapons/pistol", int slot = CHAN_BODY, double volume = 1.0, bool looping = false, double attenuation = ATTN_NORM, bool local = false, double pitch = 0.0);
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native clearscope void A_StartSound(sound whattoplay, int slot = CHAN_BODY, int flags = 0, double volume = 1.0, double attenuation = ATTN_NORM, double pitch = 0.0, double startTime = 0.0);
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native clearscope void A_StartSound(sound whattoplay, int slot = CHAN_BODY, int flags = 0, double volume = 1.0, double attenuation = ATTN_NORM, double pitch = 0.0, double startTime = 0.0);
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native void A_SoundVolume(int slot, double volume);
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native void A_SoundVolume(int slot, double volume);
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native void A_SoundPitch(int slot, double pitch);
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native void A_SoundPitch(int slot, double pitch);
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