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- Fixed more byte swapping lackage in p_acs.cpp. A cursory run through Hexen seems to have scripting
working now. SVN r2524 (trunk)
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parent
7d40b8a9a4
commit
3cf25ad8e5
1 changed files with 47 additions and 28 deletions
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@ -3491,6 +3491,20 @@ inline int getshort (int *&pc)
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return res;
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}
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// Read a possibly unaligned four-byte little endian integer.
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#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__)
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inline int uallong(int &foo)
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{
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return *foo;
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}
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#else
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inline int uallong(int &foo)
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{
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unsigned char *bar = (unsigned char *)&foo;
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return bar[0] | (bar[1] << 8) | (bar[2] << 16) | (bar[3] << 24);
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}
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#endif
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int DLevelScript::RunScript ()
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{
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DACSThinker *controller = DACSThinker::ActiveThinker;
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@ -3605,7 +3619,8 @@ int DLevelScript::RunScript ()
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break;
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case PCD_PUSHNUMBER:
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PushToStack (NEXTWORD);
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PushToStack (uallong(pc[0]));
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pc++;
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break;
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case PCD_PUSHBYTE:
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@ -3707,35 +3722,35 @@ int DLevelScript::RunScript ()
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case PCD_LSPEC1DIRECT:
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temp = NEXTBYTE;
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LineSpecials[temp] (activationline, activator, backSide,
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pc[0], 0, 0, 0, 0);
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uallong(pc[0]), 0, 0, 0, 0);
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pc += 1;
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break;
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case PCD_LSPEC2DIRECT:
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temp = NEXTBYTE;
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LineSpecials[temp] (activationline, activator, backSide,
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pc[0], pc[1], 0, 0, 0);
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uallong(pc[0]), uallong(pc[1]), 0, 0, 0);
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pc += 2;
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break;
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case PCD_LSPEC3DIRECT:
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temp = NEXTBYTE;
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LineSpecials[temp] (activationline, activator, backSide,
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pc[0], pc[1], pc[2], 0, 0);
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uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), 0, 0);
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pc += 3;
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break;
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case PCD_LSPEC4DIRECT:
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temp = NEXTBYTE;
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LineSpecials[temp] (activationline, activator, backSide,
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pc[0], pc[1], pc[2], pc[3], 0);
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uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), 0);
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pc += 4;
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break;
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case PCD_LSPEC5DIRECT:
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temp = NEXTBYTE;
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LineSpecials[temp] (activationline, activator, backSide,
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pc[0], pc[1], pc[2], pc[3], pc[4]);
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uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), uallong(pc[4]));
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pc += 5;
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break;
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@ -4642,7 +4657,8 @@ int DLevelScript::RunScript ()
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break;
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case PCD_DELAYDIRECT:
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statedata = NEXTWORD + (fmt == ACS_Old && gameinfo.gametype == GAME_Hexen);
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statedata = uallong(pc[0]) + (fmt == ACS_Old && gameinfo.gametype == GAME_Hexen);
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pc++;
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if (statedata > 0)
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{
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state = SCRIPT_Delayed;
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@ -4664,7 +4680,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_RANDOMDIRECT:
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PushToStack (Random (pc[0], pc[1]));
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PushToStack (Random (uallong(pc[0]), uallong(pc[1])));
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pc += 2;
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break;
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@ -4679,7 +4695,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_THINGCOUNTDIRECT:
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PushToStack (ThingCount (pc[0], -1, pc[1], -1));
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PushToStack (ThingCount (uallong(pc[0]), -1, uallong(pc[1]), -1));
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pc += 2;
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break;
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@ -4706,7 +4722,8 @@ int DLevelScript::RunScript ()
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case PCD_TAGWAITDIRECT:
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state = SCRIPT_TagWait;
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statedata = NEXTWORD;
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statedata = uallong(pc[0]);
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pc++;
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break;
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case PCD_POLYWAIT:
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@ -4717,7 +4734,8 @@ int DLevelScript::RunScript ()
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case PCD_POLYWAITDIRECT:
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state = SCRIPT_PolyWait;
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statedata = NEXTWORD;
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statedata = uallong(pc[0]);
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pc++;
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break;
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case PCD_CHANGEFLOOR:
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@ -4726,7 +4744,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_CHANGEFLOORDIRECT:
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ChangeFlat (pc[0], pc[1], 0);
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ChangeFlat (uallong(pc[0]), uallong(pc[1]), 0);
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pc += 2;
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break;
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@ -4736,7 +4754,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_CHANGECEILINGDIRECT:
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ChangeFlat (pc[0], pc[1], 1);
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ChangeFlat (uallong(pc[0]), uallong(pc[1]), 1);
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pc += 2;
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break;
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@ -4820,7 +4838,8 @@ int DLevelScript::RunScript ()
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case PCD_SCRIPTWAITDIRECT:
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state = SCRIPT_ScriptWait;
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statedata = NEXTWORD;
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statedata = uallong(pc[0]);
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pc++;
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PutLast ();
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break;
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@ -4830,14 +4849,14 @@ int DLevelScript::RunScript ()
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break;
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case PCD_CASEGOTO:
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if (STACK(1) == NEXTWORD)
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if (STACK(1) == uallong(pc[0]))
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{
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pc = activeBehavior->Ofs2PC (LittleLong(*pc));
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pc = activeBehavior->Ofs2PC (uallong(pc[1]));
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sp--;
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}
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else
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{
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pc++;
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pc += 2;
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}
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break;
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@ -4845,7 +4864,7 @@ int DLevelScript::RunScript ()
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// The count and jump table are 4-byte aligned
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pc = (int *)(((size_t)pc + 3) & ~3);
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{
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int numcases = NEXTWORD;
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int numcases = uallong(pc[0]); pc++;
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int min = 0, max = numcases-1;
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while (min <= max)
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{
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@ -5173,7 +5192,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_SETFONTDIRECT:
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DoSetFont (pc[0]);
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DoSetFont (uallong(pc[0]));
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pc++;
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break;
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@ -5462,7 +5481,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_SETGRAVITYDIRECT:
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level.gravity = (float)pc[0] / 65536.f;
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level.gravity = (float)uallong(pc[0]) / 65536.f;
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pc++;
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break;
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@ -5473,7 +5492,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_SETAIRCONTROLDIRECT:
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level.aircontrol = pc[0];
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level.aircontrol = uallong(pc[0]);
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pc++;
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G_AirControlChanged ();
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break;
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@ -5484,7 +5503,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_SPAWNDIRECT:
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PushToStack (DoSpawn (pc[0], pc[1], pc[2], pc[3], pc[4], pc[5], false));
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PushToStack (DoSpawn (uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), uallong(pc[4]), uallong(pc[5]), false));
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pc += 6;
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break;
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@ -5494,7 +5513,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_SPAWNSPOTDIRECT:
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PushToStack (DoSpawnSpot (pc[0], pc[1], pc[2], pc[3], false));
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PushToStack (DoSpawnSpot (uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), false));
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pc += 4;
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break;
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@ -5550,7 +5569,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_GIVEINVENTORYDIRECT:
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GiveInventory (activator, FBehavior::StaticLookupString (pc[0]), pc[1]);
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GiveInventory (activator, FBehavior::StaticLookupString (uallong(pc[0])), uallong(pc[1]));
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pc += 2;
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break;
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@ -5580,7 +5599,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_TAKEINVENTORYDIRECT:
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TakeInventory (activator, FBehavior::StaticLookupString (pc[0]), pc[1]);
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TakeInventory (activator, FBehavior::StaticLookupString (uallong(pc[0])), uallong(pc[1]));
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pc += 2;
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break;
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@ -5595,7 +5614,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_CHECKINVENTORYDIRECT:
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PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (pc[0])));
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PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (uallong(pc[0]))));
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pc += 1;
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break;
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@ -5699,7 +5718,7 @@ int DLevelScript::RunScript ()
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break;
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case PCD_SETMUSICDIRECT:
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S_ChangeMusic (FBehavior::StaticLookupString (pc[0]), pc[1]);
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S_ChangeMusic (FBehavior::StaticLookupString (uallong(pc[0])), uallong(pc[1]));
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pc += 3;
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break;
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@ -5714,7 +5733,7 @@ int DLevelScript::RunScript ()
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case PCD_LOCALSETMUSICDIRECT:
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if (activator == players[consoleplayer].mo)
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{
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S_ChangeMusic (FBehavior::StaticLookupString (pc[0]), pc[1]);
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S_ChangeMusic (FBehavior::StaticLookupString (uallong(pc[0])), uallong(pc[1]));
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}
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pc += 3;
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break;
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