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- fixed: Replacing a text image with actual text may only happen if the text comes from the string table.
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@ -428,6 +428,7 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut
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uint32_t langtable = 0;
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if (*substitute == '$') substitute = GStrings.GetString(substitute+1, &langtable);
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else return true; // String literals from the source data should never override graphics from the same definition.
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if (substitute == nullptr) return true; // The text does not exist.
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// Modes 2, 3 and 4 must not replace localized textures.
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