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- moved the texture warping into templated subfunctions, so that the same code can be used for true color buffers as well.
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2 changed files with 65 additions and 73 deletions
61
src/textures/warpbuffer.h
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61
src/textures/warpbuffer.h
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@ -0,0 +1,61 @@
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template<class TYPE>
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void WarpBufferType1(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
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{
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TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
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int ymask = height - 1;
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int x, y;
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// [mxd] Rewrote to fix animation for NPo2 textures
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unsigned timebase = unsigned(time * Speed * 32 / 28);
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for (y = height - 1; y >= 0; y--)
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{
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int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % width;
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if (xf < 0) xf += width;
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int xt = xf;
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const TYPE *sourcep = source + y;
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TYPE *dest = Pixels + y;
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for (xt = width; xt; xt--, xf = (xf + 1) % width, dest += height)
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*dest = sourcep[xf + ymask * xf];
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}
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timebase = unsigned(time * Speed * 23 / 28);
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for (x = width - 1; x >= 0; x--)
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{
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int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % height;
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if (yf < 0) yf += height;
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int yt = yf;
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const TYPE *sourcep = Pixels + (x + ymask * x);
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TYPE *dest = buffer;
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for (yt = height; yt; yt--, yf = (yf + 1) % height)
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*dest++ = sourcep[yf];
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memcpy(Pixels + (x + ymask*x), buffer, height * sizeof(TYPE));
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}
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}
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template<class TYPE>
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void WarpBufferType2(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
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{
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int ymask = height - 1;
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int x, y;
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unsigned timebase = unsigned(time * Speed * 40 / 28);
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// [mxd] Rewrote to fix animation for NPo2 textures
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for (x = 0; x < width; x++)
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{
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TYPE *dest = Pixels + (x + ymask * x);
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for (y = 0; y < height; y++)
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{
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int xt = (x + 128
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+ ((TexMan.sintable[((y*ymul + timebase * 5 + 900) >> 2) & TexMan.SINMASK]) >> 13)
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+ ((TexMan.sintable[((x*xmul + timebase * 4 + 300) >> 2) & TexMan.SINMASK]) >> 13)) % width;
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int yt = (y + 128
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+ ((TexMan.sintable[((y*ymul + timebase * 3 + 700) >> 2) & TexMan.SINMASK]) >> 13)
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+ ((TexMan.sintable[((x*xmul + timebase * 4 + 1200) >> 2) & TexMan.SINMASK]) >> 13)) % height;
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*dest++ = source[(xt + ymask * xt) + yt];
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}
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}
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}
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@ -38,6 +38,7 @@
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#include "templates.h"
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#include "r_utility.h"
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#include "textures/textures.h"
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#include "warpbuffer.h"
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FWarpTexture::FWarpTexture (FTexture *source)
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@ -120,6 +121,7 @@ const BYTE *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out
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return Pixels + column*Height;
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}
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void FWarpTexture::MakeTexture(DWORD time)
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{
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const BYTE *otherpix = SourcePic->GetPixels();
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@ -135,46 +137,7 @@ void FWarpTexture::MakeTexture(DWORD time)
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}
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GenTime = time;
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BYTE *buffer = (BYTE *)alloca(MAX(Width, Height));
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int xsize = Width;
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int ysize = Height;
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int xmul = WidthOffsetMultiplier; // [mxd]
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int ymul = HeightOffsetMultiplier; // [mxd]
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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int x, y;
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if ((1 << ybits) > Height)
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{
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ybits--;
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}
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DWORD timebase = DWORD(time * Speed * 32 / 28);
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// [mxd] Rewrote to fix animation for NPo2 textures
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for (y = ysize - 1; y >= 0; y--)
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{
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int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % xsize;
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if (xf < 0) xf += xsize;
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int xt = xf;
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const BYTE *source = otherpix + y;
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BYTE *dest = Pixels + y;
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for (xt = xsize; xt; xt--, xf = (xf + 1) % xsize, dest += ysize)
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*dest = source[xf + ymask * xf];
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}
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timebase = DWORD(time * Speed * 23 / 28);
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for (x = xsize - 1; x >= 0; x--)
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{
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int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % ysize;
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if (yf < 0) yf += ysize;
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int yt = yf;
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const BYTE *source = Pixels + (x + ymask * x);
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BYTE *dest = buffer;
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for (yt = ysize; yt; yt--, yf = (yf + 1) % ysize)
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*dest++ = source[yf];
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memcpy(Pixels + (x + ymask*x), buffer, ysize);
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}
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WarpBufferType1(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
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}
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// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
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@ -222,39 +185,7 @@ void FWarp2Texture::MakeTexture (DWORD time)
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}
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GenTime = time;
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int xsize = Width;
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int ysize = Height;
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int xmul = WidthOffsetMultiplier; // [mxd]
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int ymul = HeightOffsetMultiplier; // [mxd]
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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int x, y;
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if ((1 << ybits) > Height)
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{
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ybits--;
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}
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DWORD timebase = DWORD(time * Speed * 40 / 28);
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// [mxd] Rewrote to fix animation for NPo2 textures
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for (x = 0; x < xsize; x++)
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{
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BYTE *dest = Pixels + (x + ymask * x);
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for (y = 0; y < ysize; y++)
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{
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int xt = (x + 128
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+ ((TexMan.sintable[((y*ymul + timebase*5 + 900) >> 2) & TexMan.SINMASK])>>13)
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+ ((TexMan.sintable[((x*xmul + timebase*4 + 300) >> 2) & TexMan.SINMASK])>>13)) % xsize;
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int yt = (y + 128
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+ ((TexMan.sintable[((y*ymul + timebase*3 + 700) >> 2) & TexMan.SINMASK])>>13)
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+ ((TexMan.sintable[((x*xmul + timebase*4 + 1200) >> 2) & TexMan.SINMASK])>>13)) % ysize;
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*dest++ = otherpix[(xt + ymask * xt) + yt];
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}
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}
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WarpBufferType2(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
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}
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//==========================================================================
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