Move player sprite scale to r_playersprite and make it private

This commit is contained in:
Magnus Norddahl 2017-01-09 14:28:31 +01:00
parent da85de01de
commit 3b5dc96f4a
6 changed files with 25 additions and 16 deletions

View File

@ -139,18 +139,22 @@ void RenderPolyPlayerSprites::RenderSprite(DPSprite *sprite, AActor *owner, floa
sy += wy;
}
double pspritexscale = centerxwide / 160.0;
double pspriteyscale = pspritexscale * swrenderer::YaspectMul;
double pspritexiscale = 1 / pspritexscale;
// calculate edges of the shape
double tx = sx - BaseXCenter;
tx -= tex->GetScaledLeftOffset();
int x1 = xs_RoundToInt(swrenderer::CenterX + tx * swrenderer::pspritexscale);
int x1 = xs_RoundToInt(swrenderer::CenterX + tx * pspritexscale);
// off the right side
if (x1 > viewwidth)
return;
tx += tex->GetScaledWidth();
int x2 = xs_RoundToInt(swrenderer::CenterX + tx * swrenderer::pspritexscale);
int x2 = xs_RoundToInt(swrenderer::CenterX + tx * pspritexscale);
// off the left side
if (x2 <= 0)
@ -183,19 +187,19 @@ void RenderPolyPlayerSprites::RenderSprite(DPSprite *sprite, AActor *owner, floa
int clipped_x1 = MAX(x1, 0);
int clipped_x2 = MIN(x2, viewwidth);
double xscale = swrenderer::pspritexscale / tex->Scale.X;
double yscale = swrenderer::pspriteyscale / tex->Scale.Y;
double xscale = pspritexscale / tex->Scale.X;
double yscale = pspriteyscale / tex->Scale.Y;
uint32_t translation = 0; // [RH] Use default colors
double xiscale, startfrac;
if (flip)
{
xiscale = -swrenderer::pspritexiscale * tex->Scale.X;
xiscale = -pspritexiscale * tex->Scale.X;
startfrac = 1;
}
else
{
xiscale = swrenderer::pspritexiscale * tex->Scale.X;
xiscale = pspritexiscale * tex->Scale.X;
startfrac = 0;
}

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@ -68,6 +68,7 @@
#include "version.h"
#include "c_console.h"
#include "r_memory.h"
#include "swrenderer/things/r_playersprite.h"
CVAR (String, r_viewsize, "", CVAR_NOSET)
CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
@ -345,9 +346,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
WallTMapScale2 = IYaspectMul / CenterX;
// psprite scales
pspritexscale = centerxwide / 160.0;
pspriteyscale = pspritexscale * YaspectMul;
pspritexiscale = 1 / pspritexscale;
R_SetupPlayerSpriteScale();
// thing clipping
fillshort (screenheightarray, viewwidth, (short)viewheight);

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@ -85,9 +85,6 @@ namespace swrenderer
// This is not the same as the angle,
// which increases counter clockwise (protractor).
//
double pspritexscale;
double pspritexiscale;
double pspriteyscale;
fixed_t sky1scale; // [RH] Sky 1 scale factor
fixed_t sky2scale; // [RH] Sky 2 scale factor

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@ -38,10 +38,6 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
extern double pspritexscale;
extern double pspritexiscale;
extern double pspriteyscale;
extern FTexture *WallSpriteTile;
extern int spriteshade;

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@ -74,6 +74,17 @@ namespace swrenderer
TArray<vispsp_t> vispsprites;
unsigned int vispspindex;
double pspritexscale;
double pspritexiscale;
double pspriteyscale;
}
void R_SetupPlayerSpriteScale()
{
pspritexscale = centerxwide / 160.0;
pspriteyscale = pspritexscale * YaspectMul;
pspritexiscale = 1 / pspritexscale;
}
void R_DrawPlayerSprites()

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@ -17,6 +17,8 @@
namespace swrenderer
{
void R_SetupPlayerSpriteScale();
void R_DrawPlayerSprites();
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac);
void R_DrawRemainingPlayerSprites();