- changed texture2d to texture in modified shader sources.

This commit is contained in:
Christoph Oelckers 2014-12-28 09:55:12 +01:00
parent efb41cd268
commit 3b0c1aa37d
2 changed files with 2 additions and 2 deletions

View file

@ -2,6 +2,6 @@ uniform sampler2D BrightmapTexture;
vec4 ProcessLight(vec4 color)
{
vec4 brightpix = desaturate(texture2D(BrightmapTexture, vTexCoord.st));
vec4 brightpix = desaturate(texture(BrightmapTexture, vTexCoord.st));
return vec4(min (color.rgb + brightpix.rgb, 1.0), color.a);
}

View file

@ -5,7 +5,7 @@ uniform vec4 uDetailScale;
vec4 ProcessTexel(vec2 coord)
{
vec2 st2 = vec2(coord.s * uDetailParms.x + uDetailParms.y, coord.t * uDetailParms.z + uDetailParms.w);
vec4 detailtex = desaturate(texture2D(texture2, st2));
vec4 detailtex = desaturate(texture(texture2, st2));
detailtex = clamp(detailtex * uDetailScale.x, uDetailScale.y, uDetailScale.z);
return getTexel(coord.st) * vec4(detailtex.rgb, 1.0);