mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
This commit is contained in:
parent
ed5b0d902a
commit
3af08f1983
2 changed files with 4 additions and 2 deletions
|
@ -1123,7 +1123,7 @@ void DBaseStatusBar::DrawCrosshair ()
|
|||
ST_LoadCrosshair();
|
||||
|
||||
// Don't draw the crosshair if there is none
|
||||
if (CrosshairImage == NULL || gamestate == GS_TITLELEVEL)
|
||||
if (CrosshairImage == NULL || gamestate == GS_TITLELEVEL || camera->health <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -95,6 +95,7 @@ extern fixed_t globaluclip, globaldclip;
|
|||
EXTERN_CVAR (Bool, st_scale)
|
||||
EXTERN_CVAR(Bool, r_shadercolormaps)
|
||||
EXTERN_CVAR(Int, r_drawfuzz)
|
||||
EXTERN_CVAR(Bool, r_deathcamera);
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
|
@ -1410,7 +1411,8 @@ void R_DrawPlayerSprites ()
|
|||
|
||||
if (!r_drawplayersprites ||
|
||||
!camera->player ||
|
||||
(players[consoleplayer].cheats & CF_CHASECAM))
|
||||
(players[consoleplayer].cheats & CF_CHASECAM) ||
|
||||
(r_deathcamera && camera->health <= 0))
|
||||
return;
|
||||
|
||||
if(fixedlightlev < 0 && viewsector->e && viewsector->e->XFloor.lightlist.Size()) {
|
||||
|
|
Loading…
Reference in a new issue