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- GetInventoryIcon must return an integer for it to work for VM native calls
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7df8245102
commit
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3 changed files with 7 additions and 5 deletions
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@ -522,7 +522,8 @@ void ST_Clear();
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void ST_CreateStatusBar(bool bTitleLevel);
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void ST_CreateStatusBar(bool bTitleLevel);
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extern FTexture *CrosshairImage;
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extern FTexture *CrosshairImage;
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FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale = nullptr);
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//FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale = nullptr);
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int GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale = nullptr);
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enum DI_Flags
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enum DI_Flags
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@ -307,7 +307,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
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void GetIcon(AInventory *item)
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void GetIcon(AInventory *item)
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{
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{
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int apply;
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int apply;
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FTextureID icon = GetInventoryIcon(item, flags, &apply);
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FTextureID icon = FSetTextureID(GetInventoryIcon(item, flags, &apply));
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applyscale = !!apply;
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applyscale = !!apply;
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if (applyscale)
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if (applyscale)
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@ -1757,14 +1757,15 @@ void FormatNumber(int number, int minsize, int maxsize, int flags, const FString
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale)
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//FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale)
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int GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale)
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{
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{
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if (applyscale != NULL)
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if (applyscale != NULL)
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{
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{
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*applyscale = false;
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*applyscale = false;
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}
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}
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if (item == nullptr) return FNullTextureID();
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if (item == nullptr) return FNullTextureID().GetIndex();
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FTextureID picnum, Icon = item->Icon, AltIcon = item->AltHUDIcon;
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FTextureID picnum, Icon = item->Icon, AltIcon = item->AltHUDIcon;
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FState * state = NULL, *ReadyState;
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FState * state = NULL, *ReadyState;
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@ -1809,6 +1810,6 @@ FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, int *applyscale)
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picnum = sprframe->Texture[0];
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picnum = sprframe->Texture[0];
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}
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}
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}
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}
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return picnum;
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return picnum.GetIndex();
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}
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}
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