mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- added DavidPH's A_FaceTarget with pitch submission.
SVN r3528 (trunk)
This commit is contained in:
parent
83620fca1f
commit
3aa759714a
4 changed files with 68 additions and 17 deletions
|
@ -2726,7 +2726,7 @@ void A_Chase(AActor *self)
|
|||
// A_FaceTracer
|
||||
//
|
||||
//=============================================================================
|
||||
void A_Face (AActor *self, AActor *other, angle_t max_turn)
|
||||
void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch)
|
||||
{
|
||||
if (!other)
|
||||
return;
|
||||
|
@ -2773,6 +2773,50 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn)
|
|||
self->angle = other_angle;
|
||||
}
|
||||
|
||||
// [DH] Now set pitch. In order to maintain compatibility, this can be
|
||||
// disabled and is so by default.
|
||||
if (max_pitch <= ANGLE_180)
|
||||
{
|
||||
// [DH] Don't need to do proper fixed->double conversion, since the
|
||||
// result is only used in a ratio.
|
||||
double dist_x = self->target->x - self->x;
|
||||
double dist_y = self->target->y - self->y;
|
||||
double dist_z = self->target->z - self->z;
|
||||
double dist = sqrt(dist_x*dist_x + dist_y*dist_y + dist_z*dist_z);
|
||||
|
||||
angle_t other_pitch = rad2bam(asin(dist_z / dist));
|
||||
|
||||
if (max_pitch && (max_pitch < (angle_t)abs(self->pitch - other_pitch)))
|
||||
{
|
||||
if (self->pitch > other_pitch)
|
||||
{
|
||||
if (self->pitch - other_pitch < ANGLE_180)
|
||||
{
|
||||
self->pitch -= max_pitch;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->pitch += max_pitch;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (other_pitch - self->pitch < ANGLE_180)
|
||||
{
|
||||
self->pitch += max_pitch;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->pitch -= max_pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self->pitch = other_pitch;
|
||||
}
|
||||
}
|
||||
|
||||
// This will never work well if the turn angle is limited.
|
||||
if (max_turn == 0 && (self->angle == other_angle) && other->flags & MF_SHADOW && !(self->flags6 & MF6_SEEINVISIBLE) )
|
||||
{
|
||||
|
@ -2780,43 +2824,46 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn)
|
|||
}
|
||||
}
|
||||
|
||||
void A_FaceTarget (AActor *self, angle_t max_turn)
|
||||
void A_FaceTarget (AActor *self, angle_t max_turn, angle_t max_pitch)
|
||||
{
|
||||
A_Face(self, self->target, max_turn);
|
||||
A_Face(self, self->target, max_turn, max_pitch);
|
||||
}
|
||||
|
||||
void A_FaceMaster (AActor *self, angle_t max_turn)
|
||||
void A_FaceMaster (AActor *self, angle_t max_turn, angle_t max_pitch)
|
||||
{
|
||||
A_Face(self, self->master, max_turn);
|
||||
A_Face(self, self->master, max_turn, max_pitch);
|
||||
}
|
||||
|
||||
void A_FaceTracer (AActor *self, angle_t max_turn)
|
||||
void A_FaceTracer (AActor *self, angle_t max_turn, angle_t max_pitch)
|
||||
{
|
||||
A_Face(self, self->tracer, max_turn);
|
||||
A_Face(self, self->tracer, max_turn, max_pitch);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceTarget)
|
||||
{
|
||||
ACTION_PARAM_START(1);
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_ANGLE(max_turn, 0);
|
||||
ACTION_PARAM_ANGLE(max_pitch, 1);
|
||||
|
||||
A_FaceTarget(self, max_turn);
|
||||
A_FaceTarget(self, max_turn, max_pitch);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMaster)
|
||||
{
|
||||
ACTION_PARAM_START(1);
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_ANGLE(max_turn, 0);
|
||||
ACTION_PARAM_ANGLE(max_pitch, 1);
|
||||
|
||||
A_FaceMaster(self, max_turn);
|
||||
A_FaceMaster(self, max_turn, max_pitch);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceTracer)
|
||||
{
|
||||
ACTION_PARAM_START(1);
|
||||
ACTION_PARAM_START(2);
|
||||
ACTION_PARAM_ANGLE(max_turn, 0);
|
||||
ACTION_PARAM_ANGLE(max_pitch, 1);
|
||||
|
||||
A_FaceTracer(self, max_turn);
|
||||
A_FaceTracer(self, max_turn, max_pitch);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -72,7 +72,7 @@ DECLARE_ACTION(A_FreezeDeathChunks)
|
|||
DECLARE_ACTION(A_BossDeath)
|
||||
|
||||
void A_Chase(AActor *self);
|
||||
void A_FaceTarget (AActor *actor, angle_t max_turn = 0);
|
||||
void A_FaceTarget (AActor *actor, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270);
|
||||
|
||||
bool A_RaiseMobj (AActor *, fixed_t speed);
|
||||
bool A_SinkMobj (AActor *, fixed_t speed);
|
||||
|
|
|
@ -109,5 +109,9 @@ inline double bam2rad(angle_t ang)
|
|||
{
|
||||
return double(ang >> 1) * (PI / ANGLE_90);
|
||||
}
|
||||
inline angle_t rad2bam(double ang)
|
||||
{
|
||||
return angle_t(ang * (double(1<<30) / PI)) << 1;
|
||||
}
|
||||
|
||||
#endif // __TABLES_H__
|
||||
|
|
|
@ -69,9 +69,9 @@ ACTOR Actor native //: Thinker
|
|||
action native A_XScream();
|
||||
action native A_Look();
|
||||
action native A_Chase(state melee = "*", state missile = "none", int flags = 0);
|
||||
action native A_FaceTarget(float max_turn = 0);
|
||||
action native A_FaceTracer(float max_turn = 0);
|
||||
action native A_FaceMaster(float max_turn = 0);
|
||||
action native A_FaceTarget(float max_turn = 0, float max_pitch = 270);
|
||||
action native A_FaceTracer(float max_turn = 0, float max_pitch = 270);
|
||||
action native A_FaceMaster(float max_turn = 0, float max_pitch = 270);
|
||||
action native A_PosAttack();
|
||||
action native A_Scream();
|
||||
action native A_SPosAttack();
|
||||
|
|
Loading…
Reference in a new issue