diff --git a/wadsrc/static/filter/game-strife/acs/strfhelp.o b/wadsrc/static/filter/game-strife/acs/strfhelp.o index 521d887145..483056f7bf 100644 Binary files a/wadsrc/static/filter/game-strife/acs/strfhelp.o and b/wadsrc/static/filter/game-strife/acs/strfhelp.o differ diff --git a/wadsrc/static/language.enu b/wadsrc/static/language.enu index a7f0b63220..736c578e0a 100644 --- a/wadsrc/static/language.enu +++ b/wadsrc/static/language.enu @@ -2983,3 +2983,9 @@ TXT_STRIFE_MAP36 = "AREA 36: Castle Clash"; TXT_STRIFE_MAP37 = "AREA 37: Killing Grounds"; TXT_STRIFE_MAP38 = "AREA 38: Ordered Chaos"; TXT_STRIFE_EPI = "Quest for the Sigil"; + +TXT_NEED_CHALICE = "You need the chalice!"; +TXT_NEED_OPASS = "You need the Oracle Pass!"; +TXT_FREED_PRISONERS = "You've freed the prisoners!"; +TXT_DESTROYED_CONVERTER = "You've destroyed the Converter!"; +TXT_COMPLETED_TRAINING = "Congratulations! You have completed the training area"; diff --git a/wadsrc/static/strifehelp.acs b/wadsrc/static/strifehelp.acs index 495893edf5..a3799de9ea 100644 --- a/wadsrc/static/strifehelp.acs +++ b/wadsrc/static/strifehelp.acs @@ -268,7 +268,7 @@ script << 0 >> (int type, int tag) case 213: if (!CheckInventory ("OfferingChalice")) { - print (s:"You need the chalice !"); + print (l:"TXT_NEED_CHALICE"); activatorsound ("*usefail", 127); SetResultValue (0); } @@ -281,7 +281,7 @@ script << 0 >> (int type, int tag) case 232: if (!CheckInventory ("QuestItem18") && gametype() != GAME_NET_DEATHMATCH) { - print (s:"You need the Oracle Pass!"); + print (l:"TXT_NEED_OPASS"); activatorsound ("*usefail", 127); SetResultValue (0); } @@ -299,7 +299,7 @@ script << 0 >> (int type, int tag) case 194: if (Door_Open (tag, VDOORSPEED)) { - print (s:"You've freed the prisoners!"); + print (l:"TXT_FREED_PRISONERS"); GiveInventory ("QuestItem13", 1); } else @@ -311,7 +311,7 @@ script << 0 >> (int type, int tag) case 199: if (Ceiling_LowerAndCrush (tag, 8, 10)) { - print (s:"You've destroyed the Converter!"); + print (l:"TXT_DESTROYED_CONVERTER"); GiveInventory ("QuestItem25", 1); GiveInventory ("UpgradeStamina", 10); GiveInventory ("UpgradeAccuracy", 1); @@ -329,7 +329,7 @@ script << 0 >> (int type, int tag) } else { - print (s:"You need the chalice!"); + print (l:"TXT_NEED_CHALICE"); activatorsound ("*usefail", 127); SetResultValue (0); } @@ -345,7 +345,7 @@ script << 0 >> (int type, int tag) { GiveInventory ("UpgradeStamina", 10); GiveInventory ("UpgradeAccuracy", 1); - print (s:"Congratulations! You have completed the training area"); + print (l:"TXT_COMPLETED_TRAINING"); } else {