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- restored old FaceMovementDirection.
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1 changed files with 26 additions and 4 deletions
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@ -636,11 +636,33 @@ DEFINE_ACTION_FUNCTION(AActor, A_LowGravity)
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//
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//
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//===========================================================================
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//===========================================================================
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void FaceMovementDirection (AActor *actor)
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void FaceMovementDirection(AActor *actor)
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{
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{
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if (actor->movedir >= DI_EAST && actor->movedir <= DI_NORTHEAST)
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switch (actor->movedir)
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{
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{
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actor->Angles.Yaw = 45. * actor->movedir;
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case DI_EAST:
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actor->Angles.Yaw = 0.;
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break;
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case DI_NORTHEAST:
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actor->Angles.Yaw = 45.;
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break;
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case DI_NORTH:
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actor->Angles.Yaw = 90.;
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break;
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case DI_NORTHWEST:
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actor->Angles.Yaw = 135.;
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break;
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case DI_WEST:
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actor->Angles.Yaw = 180.;
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break;
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case DI_SOUTHWEST:
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actor->Angles.Yaw = 225.;
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break;
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case DI_SOUTH:
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actor->Angles.Yaw = 270.;
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break;
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case DI_SOUTHEAST:
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actor->Angles.Yaw = 315.;
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break;
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}
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}
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}
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}
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