From 39de225fa72711204f6cd1c31993c513fb86fc4f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 17 Mar 2016 00:46:12 +0100 Subject: [PATCH] - restored old FaceMovementDirection. --- src/g_shared/a_action.cpp | 30 ++++++++++++++++++++++++++---- 1 file changed, 26 insertions(+), 4 deletions(-) diff --git a/src/g_shared/a_action.cpp b/src/g_shared/a_action.cpp index dac427ec62..e9c9a36ba2 100644 --- a/src/g_shared/a_action.cpp +++ b/src/g_shared/a_action.cpp @@ -636,11 +636,33 @@ DEFINE_ACTION_FUNCTION(AActor, A_LowGravity) // //=========================================================================== -void FaceMovementDirection (AActor *actor) +void FaceMovementDirection(AActor *actor) { - if (actor->movedir >= DI_EAST && actor->movedir <= DI_NORTHEAST) + switch (actor->movedir) { - actor->Angles.Yaw = 45. * actor->movedir; + case DI_EAST: + actor->Angles.Yaw = 0.; + break; + case DI_NORTHEAST: + actor->Angles.Yaw = 45.; + break; + case DI_NORTH: + actor->Angles.Yaw = 90.; + break; + case DI_NORTHWEST: + actor->Angles.Yaw = 135.; + break; + case DI_WEST: + actor->Angles.Yaw = 180.; + break; + case DI_SOUTHWEST: + actor->Angles.Yaw = 225.; + break; + case DI_SOUTH: + actor->Angles.Yaw = 270.; + break; + case DI_SOUTHEAST: + actor->Angles.Yaw = 315.; + break; } } -