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- mystery of desaturation shader solved: The old code passed '1-desaturation' to the shader, the new code 'desaturation', so for the 'mix' function to work its arguments must be swapped.
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1 changed files with 2 additions and 7 deletions
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@ -31,13 +31,8 @@ vec4 desaturate(vec4 texel)
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{
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if (uDesaturationFactor > 0.0)
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{
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float gray = (texel.r * 0.3 + texel.g * 0.56 + texel.b * 0.14) * uDesaturationFactor;
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vec4 desaturated = vec4(gray,gray,gray,texel.a);
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// I have absolutely no idea why this works and 'mix' doesn't...
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texel *= (1.0-uDesaturationFactor);
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return texel + desaturated;
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//return mix (desaturated, texel, uDesaturationFactor);
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float gray = (texel.r * 0.3 + texel.g * 0.56 + texel.b * 0.14);
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return mix (texel, vec4(gray,gray,gray,texel.a), uDesaturationFactor);
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}
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else
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{
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