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- Calculate drawseg texture coordinates in r_line
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6410bc81cc
commit
3944ee5b67
3 changed files with 57 additions and 53 deletions
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@ -301,6 +301,7 @@ namespace swrenderer
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SetWallVariables();
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}
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line_t *linedef = mLineSegment->linedef;
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side_t *sidedef = mLineSegment->sidedef;
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RenderPortal *renderportal = Thread->Portal.get();
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@ -419,23 +420,43 @@ namespace swrenderer
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FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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FSoftwareTexture *pic = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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double yscale = (pic ? pic->GetScale().Y : 1.0) * sidedef->GetTextureYScale(side_t::mid);
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double lwallscale =
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tex ? ((pic ? pic->GetScale().X : 1.0) * sidedef->GetTextureXScale(side_t::mid)) :
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mTopTexture ? (mTopTexture->GetScale().X * sidedef->GetTextureXScale(side_t::top)) :
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mBottomTexture ? (mBottomTexture->GetScale().X * sidedef->GetTextureXScale(side_t::bottom)) :
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1.;
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double yscale = GetYScale(sidedef, pic, side_t::mid);
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double cameraZ = Thread->Viewport->viewpoint.Pos.Z;
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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if (pic && pic->useWorldPanning(sidedef->GetLevel()))
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{
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xoffset = xs_RoundToInt(xoffset * lwallscale);
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double texZFloor = MAX(mFrontSector->GetPlaneTexZ(sector_t::floor), mBackSector->GetPlaneTexZ(sector_t::floor));
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double texZCeiling = MIN(mFrontSector->GetPlaneTexZ(sector_t::ceiling), mBackSector->GetPlaneTexZ(sector_t::ceiling));
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double TextureMid;
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if (yscale >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // bottom of texture at bottom
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TextureMid = (texZFloor - cameraZ) * yscale + pic->GetHeight();
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}
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else
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{ // top of texture at top
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TextureMid = (texZCeiling - cameraZ) * yscale;
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}
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}
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else
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{ // upside down
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // top of texture at bottom
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TextureMid = (texZFloor - cameraZ) * yscale;
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}
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else
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{ // bottom of texture at top
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TextureMid = (texZCeiling - cameraZ) * yscale + pic->GetHeight();
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}
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}
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draw_segment->texcoords.Project(Thread->Viewport.get(), sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2, WallT);
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draw_segment->texcoords.xoffset = xoffset;
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TextureMid += GetRowOffset(linedef, sidedef, pic, side_t::mid);
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draw_segment->texcoords.Project(Thread->Viewport.get(), sidedef->TexelLength * GetXScale(sidedef, pic, side_t::mid), WallC.sx1, WallC.sx2, WallT);
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draw_segment->texcoords.xoffset = GetXOffset(sidedef, pic, side_t::mid);
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draw_segment->texcoords.yscale = yscale;
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draw_segment->texcoords.texturemid = TextureMid;
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}
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draw_segment->light = mLight.GetLightPos(start);
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@ -156,6 +156,11 @@ namespace swrenderer
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const short *mfloorclip = ds->sprbottomclip - ds->x1;
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const short *mceilingclip = ds->sprtopclip - ds->x1;
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bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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if (!wrap)
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{ // Texture does not wrap vertically.
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double textop;
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float MaskedScaleY = ds->texcoords.yscale;
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// find positioning
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@ -178,11 +183,6 @@ namespace swrenderer
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double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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if (!wrap)
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{ // Texture does not wrap vertically.
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double textop;
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bool sprflipvert = false;
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if (MaskedScaleY < 0)
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@ -322,19 +322,6 @@ namespace swrenderer
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}
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else
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{ // Texture does wrap vertically.
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if (tex->useWorldPanning(curline->GetLevel()))
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{
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// rowoffset is added before the multiply so that the masked texture will
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// still be positioned in world units rather than texels.
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texturemid = (texturemid - Thread->Viewport->viewpoint.Pos.Z + rowoffset) * MaskedScaleY;
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}
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else
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{
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// rowoffset is added outside the multiply so that it positions the texture
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// by texels instead of world units.
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texturemid = (texturemid - Thread->Viewport->viewpoint.Pos.Z) * MaskedScaleY + rowoffset;
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}
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WallC.sz1 = ds->WallC.sz1;
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WallC.sz2 = ds->WallC.sz2;
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WallC.sx1 = ds->WallC.sx1;
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@ -373,11 +360,6 @@ namespace swrenderer
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mfloorclip = walllower.ScreenY;
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}
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ProjectedWallTexcoords texcoords = ds->texcoords;
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texcoords.texturemid = texturemid;
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FSoftwareTexture *rw_pic = tex;
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double top, bot;
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GetMaskedWallTopBottom(ds, top, bot);
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@ -385,7 +367,7 @@ namespace swrenderer
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bool additive = (curline->linedef->flags & ML_ADDTRANS) != 0;
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texcoords, top, bot, true, additive, alpha, mLight, nullptr);
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renderWallpart.Render(frontsector, curline, WallC, tex, x1, x2, mceilingclip, mfloorclip, ds->texcoords, top, bot, true, additive, alpha, mLight, nullptr);
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}
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return false;
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@ -38,6 +38,7 @@ namespace swrenderer
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private:
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bool RenderWall(DrawSegment *ds, int x1, int x2, SpriteDrawerArgs &columndrawerargs, bool visible);
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void RenderWrapWall(DrawSegment* ds, int x1, int x2, FSoftwareTexture* tex);
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void ClipMidtex(int x1, int x2);
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void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, double clipTop, double clipBottom, FSoftwareTexture *rw_pic);
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void RenderFakeWallRange(DrawSegment *ds, int x1, int x2);
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