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- some clarification on plane equations in the UDMF spec.
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@ -224,16 +224,16 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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ceilingplane_a = <float>; // Define the plane equation for the sector's ceiling. Default is a horizontal plane at 'heightceiling'.
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ceilingplane_a = <float>; // Define the plane equation for the sector's ceiling. Default is a horizontal plane at 'heightceiling'.
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ceilingplane_b = <float>; // 'heightceiling' will still be used to calculate texture alignment.
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ceilingplane_b = <float>; // 'heightceiling' will still be used to calculate texture alignment.
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ceilingplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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ceilingplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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ceilingplane_d = <float>;
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ceilingplane_d = <float>; // The plane is defined as a*x + b*y + c*z + d = 0 with the normal vector pointing downward.
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floorplane_a = <float>; // Define the plane equation for the sector's floor. Default is a horizontal plane at 'heightfloor'.
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floorplane_a = <float>; // Define the plane equation for the sector's floor. Default is a horizontal plane at 'heightfloor'.
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floorplane_b = <float>; // 'heightfloor' will still be used to calculate texture alignment.
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floorplane_b = <float>; // 'heightfloor' will still be used to calculate texture alignment.
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floorplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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floorplane_c = <float>; // The plane equation will only be used if all 4 values are given.
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floorplane_d = <float>;
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floorplane_d = <float>; // The plane is defined as a*x + b*y + c*z + d = 0 with the normal vector pointing upward.
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lightfloor = <integer>; // The floor's light level. Default is 0.
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lightfloor = <integer>; // The floor's light level. Default is 0.
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lightceiling = <integer>; // The ceiling's light level. Default is 0.
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lightceiling = <integer>; // The ceiling's light level. Default is 0.
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lightfloorabsolute = <bool>; // true = 'lightfloor' is an absolute value. Default is
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lightfloorabsolute = <bool>; // true = 'lightfloor' is an absolute value. Default is
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// relative to the owning sector's light level.
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// relative to the owning sector's light level.
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lightceilingabsolute = <bool>; // true = 'lightceiling' is an absolute value. Default is
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lightceilingabsolute = <bool>; // true = 'lightceiling' is an absolute value. Default is
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// relative to the owning sector's light level.
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// relative to the owning sector's light level.
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alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
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alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
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alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
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alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
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