mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- fixed: Teleport_EndGame did not set the end sequence name properly.
SVN r1899 (trunk)
This commit is contained in:
parent
da31d9f8a3
commit
3900381565
2 changed files with 4 additions and 1 deletions
|
@ -1,3 +1,6 @@
|
|||
October 8, 2009 (Changes by Graf Zahl)
|
||||
- fixed: Teleport_EndGame did not set the end sequence name properly.
|
||||
|
||||
October 7, 2009
|
||||
- Since I am currently without a primary video card and stuck with this
|
||||
Mobility Radeon 9000 (on a PCI card, no less!), I have decided to give the
|
||||
|
|
|
@ -168,7 +168,7 @@ static void SetEndSequence (char *nextmap, int type)
|
|||
newseq.EndType = type;
|
||||
seqnum = (int)EndSequences.Push (newseq);
|
||||
}
|
||||
mysnprintf(nextmap, sizeof(nextmap), "enDSeQ%04x", (WORD)seqnum);
|
||||
mysnprintf(nextmap, 11, "enDSeQ%04x", (WORD)seqnum);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue