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- Added a 'default' setting to all color selection menu items that leaves
the font untranslated. - Fixed: Heretic's monsters were missing the MF2_MCROSS flag. SVN r232 (trunk)
This commit is contained in:
parent
81ee5b4942
commit
38b0230253
12 changed files with 23 additions and 17 deletions
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@ -1,3 +1,8 @@
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June 29, 2006 (Changes by Graf Zahl)
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- Added a 'default' setting to all color selection menu items that leaves
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the font untranslated.
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- Fixed: Heretic's monsters were missing the MF2_MCROSS flag.
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June 28, 2006 (Changes by Graf Zahl)
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June 28, 2006 (Changes by Graf Zahl)
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- Fixed: Bouncing projectiles should not bounce off horizon lines. Now they
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- Fixed: Bouncing projectiles should not bounce off horizon lines. Now they
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vanish instead.
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vanish instead.
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@ -74,7 +74,7 @@ IMPLEMENT_ACTOR (ABeast, Heretic, 70, 3)
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PROP_SpeedFixed (14)
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PROP_SpeedFixed (14)
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PROP_PainChance (100)
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PROP_PainChance (100)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_SpawnState (S_BEAST_LOOK)
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PROP_SpawnState (S_BEAST_LOOK)
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PROP_SeeState (S_BEAST_WALK)
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PROP_SeeState (S_BEAST_WALK)
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@ -260,7 +260,7 @@ IMPLEMENT_ACTOR (AChicken, Heretic, -1, 122)
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PROP_SpeedFixed (4)
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PROP_SpeedFixed (4)
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PROP_PainChance (200)
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PROP_PainChance (200)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE)
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PROP_Flags2 (MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags3 (MF3_DONTMORPH|MF3_ISMONSTER)
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PROP_Flags3 (MF3_DONTMORPH|MF3_ISMONSTER)
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PROP_SpawnState (S_CHICKEN_LOOK)
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PROP_SpawnState (S_CHICKEN_LOOK)
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@ -59,7 +59,7 @@ IMPLEMENT_ACTOR (AClink, Heretic, 90, 1)
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PROP_SpeedFixed (14)
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PROP_SpeedFixed (14)
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PROP_PainChance (32)
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PROP_PainChance (32)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_SpawnState (S_CLINK_LOOK)
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PROP_SpawnState (S_CLINK_LOOK)
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PROP_SeeState (S_CLINK_WALK)
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PROP_SeeState (S_CLINK_WALK)
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@ -119,7 +119,7 @@ IMPLEMENT_ACTOR (ASorcerer1, Heretic, 7, 142)
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PROP_SpeedFixed (16)
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PROP_SpeedFixed (16)
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PROP_PainChance (56)
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PROP_PainChance (56)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS)
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PROP_Flags3 (MF3_DONTMORPH|MF3_NORADIUSDMG|MF3_NOTARGET)
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PROP_Flags3 (MF3_DONTMORPH|MF3_NORADIUSDMG|MF3_NOTARGET)
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PROP_Flags4 (MF4_NOICEDEATH)
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PROP_Flags4 (MF4_NOICEDEATH)
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@ -245,7 +245,7 @@ IMPLEMENT_ACTOR (ASorcerer2, Heretic, -1, 143)
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PROP_SpeedFixed (14)
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PROP_SpeedFixed (14)
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PROP_PainChance (32)
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PROP_PainChance (32)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS)
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PROP_Flags3 (MF3_DONTMORPH|MF3_FULLVOLACTIVE|MF3_NORADIUSDMG|MF3_NOTARGET)
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PROP_Flags3 (MF3_DONTMORPH|MF3_FULLVOLACTIVE|MF3_NORADIUSDMG|MF3_NOTARGET)
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PROP_Flags4 (MF4_NOICEDEATH)
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PROP_Flags4 (MF4_NOICEDEATH)
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@ -93,7 +93,7 @@ IMPLEMENT_ACTOR (AHereticImp, Heretic, 66, 5)
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PROP_SpeedFixed (10)
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PROP_SpeedFixed (10)
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PROP_PainChance (200)
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PROP_PainChance (200)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL)
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PROP_Flags2 (MF2_SPAWNFLOAT|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_SPAWNFLOAT|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags3 (MF3_DONTOVERLAP)
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PROP_Flags3 (MF3_DONTOVERLAP)
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PROP_Flags4 (MF4_MISSILEMORE)
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PROP_Flags4 (MF4_MISSILEMORE)
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@ -59,7 +59,7 @@ IMPLEMENT_ACTOR (AIronlich, Heretic, 6, 20)
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PROP_SpeedFixed (6)
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PROP_SpeedFixed (6)
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PROP_PainChance (32)
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PROP_PainChance (32)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD)
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PROP_Flags2 (MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags3 (MF3_DONTMORPH|MF3_DONTSQUASH)
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PROP_Flags3 (MF3_DONTMORPH|MF3_DONTSQUASH)
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PROP_Flags4 (MF4_BOSSDEATH)
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PROP_Flags4 (MF4_BOSSDEATH)
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@ -66,7 +66,7 @@ IMPLEMENT_ACTOR (AKnight, Heretic, 64, 6)
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PROP_SpeedFixed (12)
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PROP_SpeedFixed (12)
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PROP_PainChance (100)
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PROP_PainChance (100)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_SpawnState (S_KNIGHT_STND)
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PROP_SpawnState (S_KNIGHT_STND)
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PROP_SeeState (S_KNIGHT_WALK)
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PROP_SeeState (S_KNIGHT_WALK)
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@ -65,7 +65,7 @@ IMPLEMENT_ACTOR (AMummy, Heretic, 68, 4)
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PROP_SpeedFixed (12)
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PROP_SpeedFixed (12)
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PROP_PainChance (128)
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PROP_PainChance (128)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_SpawnState (S_MUMMY_LOOK)
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PROP_SpawnState (S_MUMMY_LOOK)
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PROP_SeeState (S_MUMMY_WALK)
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PROP_SeeState (S_MUMMY_WALK)
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@ -66,7 +66,7 @@ IMPLEMENT_ACTOR (ASnake, Heretic, 92, 132)
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PROP_SpeedFixed (10)
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PROP_SpeedFixed (10)
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PROP_PainChance (48)
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PROP_PainChance (48)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_SpawnState (S_SNAKE_LOOK)
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PROP_SpawnState (S_SNAKE_LOOK)
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PROP_SeeState (S_SNAKE_WALK)
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PROP_SeeState (S_SNAKE_WALK)
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@ -67,7 +67,7 @@ IMPLEMENT_ACTOR (AWizard, Heretic, 15, 19)
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PROP_SpeedFixed (12)
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PROP_SpeedFixed (12)
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PROP_PainChance (64)
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PROP_PainChance (64)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY)
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PROP_Flags2 (MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags2 (MF2_MCROSS|MF2_PASSMOBJ|MF2_PUSHWALL)
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PROP_Flags3 (MF3_DONTOVERLAP)
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PROP_Flags3 (MF3_DONTOVERLAP)
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PROP_SpawnState (S_WIZARD_LOOK)
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PROP_SpawnState (S_WIZARD_LOOK)
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@ -754,6 +754,7 @@ static value_t TextColors[] =
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{ 8.0, "orange" },
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{ 8.0, "orange" },
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{ 9.0, "white" },
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{ 9.0, "white" },
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{ 10.0, "yellow" }
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{ 10.0, "yellow" }
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{ 11.0, "default" }
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};
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};
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static value_t MessageLevels[] = {
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static value_t MessageLevels[] = {
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@ -771,12 +772,12 @@ static menuitem_t MessagesItems[] = {
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ whitetext, "Message Colors", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ whitetext, "Message Colors", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ cdiscrete, "Item Pickup", {&msg0color}, {11.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Item Pickup", {&msg0color}, {12.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Obituaries", {&msg1color}, {11.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Obituaries", {&msg1color}, {12.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Critical Messages", {&msg2color}, {11.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Critical Messages", {&msg2color}, {12.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Chat Messages", {&msg3color}, {11.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Chat Messages", {&msg3color}, {12.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Team Messages", {&msg4color}, {11.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Team Messages", {&msg4color}, {12.0}, {0.0}, {0.0}, {TextColors} },
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{ cdiscrete, "Centered Messages", {&msgmidcolor}, {11.0}, {0.0}, {0.0}, {TextColors} }
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{ cdiscrete, "Centered Messages", {&msgmidcolor}, {12.0}, {0.0}, {0.0}, {TextColors} }
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};
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};
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menu_t MessagesMenu =
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menu_t MessagesMenu =
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