Fix ssao being applied to skybox portals

This commit is contained in:
Magnus Norddahl 2017-03-11 17:20:06 +01:00
parent 355bbf4829
commit 38ad6ce6b7
3 changed files with 4 additions and 3 deletions

View file

@ -79,7 +79,8 @@ enum
{ {
DM_MAINVIEW, DM_MAINVIEW,
DM_OFFSCREEN, DM_OFFSCREEN,
DM_PORTAL DM_PORTAL,
DM_SKYPORTAL
}; };
class FGLRenderer class FGLRenderer

View file

@ -655,7 +655,7 @@ void GLSkyboxPortal::DrawContents()
SaveMapSection(); SaveMapSection();
currentmapsection[mapsection >> 3] |= 1 << (mapsection & 7); currentmapsection[mapsection >> 3] |= 1 << (mapsection & 7);
GLRenderer->DrawScene(DM_PORTAL); GLRenderer->DrawScene(DM_SKYPORTAL);
portal->mFlags &= ~PORTSF_INSKYBOX; portal->mFlags &= ~PORTSF_INSKYBOX;
inskybox = false; inskybox = false;
gl_RenderState.SetDepthClamp(oldclamp); gl_RenderState.SetDepthClamp(oldclamp);

View file

@ -491,7 +491,7 @@ void FGLRenderer::DrawScene(int drawmode)
{ {
ssao_portals_available = 0; ssao_portals_available = 0;
} }
else if (ssao_portals_available > 0) else if (drawmode == DM_PORTAL && ssao_portals_available > 0)
{ {
applySSAO = true; applySSAO = true;
ssao_portals_available--; ssao_portals_available--;