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- added compatibility handler for Alien Vendetta MAP01 to properly display the deep water hack and avoid problems with a node rebuild.
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3aea82797c
commit
387827555f
2 changed files with 45 additions and 5 deletions
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@ -449,10 +449,11 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
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&& lineidx < level.lines.Size()
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&& sectoridx < level.sectors.Size())
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{
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if (side_t *side = level.lines[lineidx].sidedef[sideidx])
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{
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side->sector = &level.sectors[sectoridx];
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}
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line_t *line = &level.lines[lineidx];
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side_t *side = line->sidedef[sideidx];
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side->sector = &level.sectors[sectoridx];
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if (sideidx == 0) line->frontsector = side->sector;
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else line->backsector = side->sector;
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}
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ForceNodeBuild = true;
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return 0;
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@ -505,3 +506,4 @@ CCMD (hiddencompatflags)
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{
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Printf("%08x %08x %08x\n", ii_compatflags, ii_compatflags2, ib_compatflags);
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}
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@ -571,7 +571,7 @@ class LevelCompatibility play
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SetLineSectorRef(328, Line.front, 74);
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SetLineSectorRef(329, Line.front, 74);
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AddSectorTag(74, 4);
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SetLineSpecial(357, Transfer_Heights, 4, 2);
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SetLineSpecial(357, Transfer_Heights, 6);
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break;
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}
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@ -589,6 +589,44 @@ class LevelCompatibility play
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break;
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}
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case '5A24FC83A3F9A2D6D54AF04E2E96684F': // AV.WAD MAP01
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{
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SetLineSectorRef(225, Line.back, 36);
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SetLineSectorRef(222, Line.back, 36);
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SetLineSectorRef(231, Line.back, 36);
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SetLineSectorRef(223, Line.back, 36);
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SetLineSectorRef(224, Line.back, 36);
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SetLineSectorRef(227, Line.back, 36);
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SetLineSectorRef(229, Line.back, 39);
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SetLineSectorRef(233, Line.back, 39);
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TextureID nukage = TexMan.CheckForTexture("NUKAGE1", TexMan.Type_Flat);
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SetWallTexture(222, Line.front, Side.bottom, nukage);
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SetWallTexture(223, Line.front, Side.bottom, nukage);
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SetWallTexture(224, Line.front, Side.bottom, nukage);
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SetWallTexture(225, Line.front, Side.bottom, nukage);
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SetWallTexture(227, Line.front, Side.bottom, nukage);
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SetWallTexture(231, Line.front, Side.bottom, nukage);
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SetWallTexture(229, Line.front, Side.bottom, nukage);
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SetWallTexture(233, Line.front, Side.bottom, nukage);
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for(int i = 0; i < 8; i++)
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{
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SetLineSectorRef(i+234, Line.back, 37);
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SetLineSectorRef(i+243, Line.back, 37);
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SetWallTexture(i+234, Line.back, Side.bottom, nukage);
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SetWallTexture(i+243, Line.back, Side.bottom, nukage);
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}
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SetLineSpecial(336, Transfer_Heights, 32000, 6);
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AddSectorTag(40, 32000);
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AddSectorTag(38, 32000);
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AddSectorTag(37, 32000);
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AddSectorTag(34, 32000);
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break;
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}
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}
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}
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