- fixed: offsets got lost in font's translated textures

https://forum.zdoom.org/viewtopic.php?t=63667
This commit is contained in:
alexey.lysiuk 2019-02-14 13:05:28 +02:00 committed by Christoph Oelckers
parent 35e2d40641
commit 3864ed78e0

View file

@ -387,7 +387,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
{
Chars[i].OriginalPic = charLumps[i];
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
Chars[i].TranslatedPic->Scale = charLumps[i]->Scale;
Chars[i].TranslatedPic->CopySize(charLumps[i]);
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
TexMan.AddTexture(Chars[i].TranslatedPic);
}
@ -1559,7 +1559,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
if (!noTranslate)
{
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
Chars[i].TranslatedPic->Scale = charlumps[i]->Scale;
Chars[i].TranslatedPic->CopySize(charlumps[i]);
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
TexMan.AddTexture(Chars[i].TranslatedPic);
}