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- fixed: offsets got lost in font's translated textures
https://forum.zdoom.org/viewtopic.php?t=63667
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1 changed files with 2 additions and 2 deletions
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@ -387,7 +387,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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{
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Chars[i].OriginalPic = charLumps[i];
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
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Chars[i].TranslatedPic->Scale = charLumps[i]->Scale;
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Chars[i].TranslatedPic->CopySize(charLumps[i]);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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@ -1559,7 +1559,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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if (!noTranslate)
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
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Chars[i].TranslatedPic->Scale = charlumps[i]->Scale;
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Chars[i].TranslatedPic->CopySize(charlumps[i]);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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