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- the old bit masking for the channel needs to go, of course.
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@ -396,7 +396,6 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
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if (type == SOURCE_Unattached && pt == nullptr) type = SOURCE_None;
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if (type == SOURCE_Unattached && pt == nullptr) type = SOURCE_None;
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org_id = sound_id;
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org_id = sound_id;
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channel &= 7;
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CalcPosVel(type, source, &pt->X, channel, chanflags, sound_id, &pos, &vel);
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CalcPosVel(type, source, &pt->X, channel, chanflags, sound_id, &pos, &vel);
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