- fixed inverse sign for rocket trail particle movement.

This commit is contained in:
Christoph Oelckers 2016-06-12 00:05:23 +02:00
parent db2cef96d6
commit 373c59f924

View file

@ -475,8 +475,8 @@ void P_RunEffect (AActor *actor, int effects)
speed = (M_Random () - 128) * (1./200);
particle->Vel.X += speed * an.Cos();
particle->Vel.Y += speed * an.Sin();
particle->Vel.Z -= 1. / 80;
particle->Acc.Z -= 1. / 40;
particle->Vel.Z += 1. / 80;
particle->Acc.Z += 1. / 40;
if (M_Random () & 7)
particle->color = grey2;
else