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https://github.com/ZDoom/gzdoom.git
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- Implement SDL2 into GZDoom (needs improvements).
Make also minor fixes. Now it compiles and runs fine for me, except for the invisible cursor in the menu (no idea why).
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parent
c9150497e3
commit
37321d1d48
2 changed files with 44 additions and 32 deletions
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@ -1,8 +1,6 @@
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// HEADER FILES ------------------------------------------------------------
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#include <iostream>
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#include "doomtype.h"
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#include "templates.h"
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@ -48,6 +46,7 @@ extern IVideo *Video;
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// extern int vid_renderer;
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EXTERN_CVAR (Float, Gamma)
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EXTERN_CVAR (Int, vid_adapter)
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EXTERN_CVAR (Int, vid_displaybits)
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EXTERN_CVAR (Int, vid_renderer)
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@ -156,15 +155,20 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
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}
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else
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{
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SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
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if (modes != NULL && modes[IteratorMode] != NULL)
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SDL_DisplayMode mode = {}, oldmode = {};
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if(IteratorMode != 0)
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SDL_GetDisplayMode(vid_adapter, IteratorMode-1, &oldmode);
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do
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{
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*width = modes[IteratorMode]->w;
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*height = modes[IteratorMode]->h;
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if (SDL_GetDisplayMode(vid_adapter, IteratorMode, &mode) != 0)
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return false;
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++IteratorMode;
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} while(mode.w == oldmode.w && mode.h == oldmode.h);
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*width = mode.w;
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*height = mode.h;
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return true;
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}
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}
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return false;
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}
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@ -182,11 +186,11 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscr
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if (fb->Width == width &&
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fb->Height == height)
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{
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bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
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bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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if (fsnow != fullscreen)
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{
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SDL_WM_ToggleFullScreen (fb->Screen);
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SDL_SetWindowFullscreen (fb->Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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}
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return old;
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}
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@ -336,30 +340,37 @@ SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
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return;
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}
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Screen = SDL_SetVideoMode (width, height,
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32,
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SDL_HWSURFACE|SDL_HWPALETTE|SDL_OPENGL | SDL_GL_DOUBLEBUFFER|SDL_ANYFORMAT|
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(fullscreen ? SDL_FULLSCREEN : 0));
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FString caption;
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caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
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Screen = SDL_CreateWindow (caption,
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL);
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if (Screen == NULL)
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return;
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m_supportsGamma = -1 != SDL_GetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
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GLContext = SDL_GL_CreateContext(Screen);
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if (GLContext == NULL)
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return;
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#if defined(__APPLE__)
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// Need to set title here because a window is not created yet when calling the same function from main()
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char caption[100];
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mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
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SDL_WM_SetCaption(caption, NULL);
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#endif // __APPLE__
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m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
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}
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SDLGLFB::~SDLGLFB ()
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{
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if (Screen)
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{
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if (m_supportsGamma)
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{
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SDL_SetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
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SDL_SetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
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}
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if (GLContext)
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{
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SDL_GL_DeleteContext(GLContext);
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}
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SDL_DestroyWindow(Screen);
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}
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}
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@ -386,7 +397,7 @@ bool SDLGLFB::CanUpdate ()
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void SDLGLFB::SetGammaTable(WORD *tbl)
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{
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SDL_SetGammaRamp(&tbl[0], &tbl[256], &tbl[512]);
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SDL_SetWindowGammaRamp(Screen, &tbl[0], &tbl[256], &tbl[512]);
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}
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bool SDLGLFB::Lock(bool buffered)
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@ -420,7 +431,7 @@ bool SDLGLFB::IsLocked ()
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bool SDLGLFB::IsFullscreen ()
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{
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return (Screen->flags & SDL_FULLSCREEN) != 0;
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return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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}
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@ -443,6 +454,6 @@ void SDLGLFB::NewRefreshRate ()
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void SDLGLFB::SwapBuffers()
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{
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SDL_GL_SwapBuffers ();
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SDL_GL_SwapWindow (Screen);
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}
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@ -3,7 +3,6 @@
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#include "hardware.h"
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#include "v_video.h"
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#include <SDL.h>
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#include "gl/system/gl_system.h"
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EXTERN_CVAR (Float, dimamount)
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@ -71,7 +70,9 @@ protected:
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BYTE GammaTable[3][256];
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bool UpdatePending;
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SDL_Surface *Screen;
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SDL_Window *Screen;
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SDL_GLContext GLContext;
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void UpdateColors ();
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