diff --git a/src/posix/sdl/sdlglvideo.cpp b/src/posix/sdl/sdlglvideo.cpp index 649989e6da..9331c0f020 100644 --- a/src/posix/sdl/sdlglvideo.cpp +++ b/src/posix/sdl/sdlglvideo.cpp @@ -1,8 +1,6 @@ // HEADER FILES ------------------------------------------------------------ -#include - #include "doomtype.h" #include "templates.h" @@ -48,6 +46,7 @@ extern IVideo *Video; // extern int vid_renderer; EXTERN_CVAR (Float, Gamma) +EXTERN_CVAR (Int, vid_adapter) EXTERN_CVAR (Int, vid_displaybits) EXTERN_CVAR (Int, vid_renderer) @@ -156,14 +155,19 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox) } else { - SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE); - if (modes != NULL && modes[IteratorMode] != NULL) + SDL_DisplayMode mode = {}, oldmode = {}; + if(IteratorMode != 0) + SDL_GetDisplayMode(vid_adapter, IteratorMode-1, &oldmode); + do { - *width = modes[IteratorMode]->w; - *height = modes[IteratorMode]->h; + if (SDL_GetDisplayMode(vid_adapter, IteratorMode, &mode) != 0) + return false; ++IteratorMode; - return true; - } + } while(mode.w == oldmode.w && mode.h == oldmode.h); + + *width = mode.w; + *height = mode.h; + return true; } return false; } @@ -182,11 +186,11 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscr if (fb->Width == width && fb->Height == height) { - bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0; + bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0; if (fsnow != fullscreen) { - SDL_WM_ToggleFullScreen (fb->Screen); + SDL_SetWindowFullscreen (fb->Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); } return old; } @@ -336,30 +340,37 @@ SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen) return; } - - Screen = SDL_SetVideoMode (width, height, - 32, - SDL_HWSURFACE|SDL_HWPALETTE|SDL_OPENGL | SDL_GL_DOUBLEBUFFER|SDL_ANYFORMAT| - (fullscreen ? SDL_FULLSCREEN : 0)); + FString caption; + caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime()); + Screen = SDL_CreateWindow (caption, + SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), + width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL); if (Screen == NULL) return; - m_supportsGamma = -1 != SDL_GetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]); - -#if defined(__APPLE__) - // Need to set title here because a window is not created yet when calling the same function from main() - char caption[100]; - mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime()); - SDL_WM_SetCaption(caption, NULL); -#endif // __APPLE__ + GLContext = SDL_GL_CreateContext(Screen); + if (GLContext == NULL) + return; + + m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]); } SDLGLFB::~SDLGLFB () { - if (m_supportsGamma) + if (Screen) { - SDL_SetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]); + if (m_supportsGamma) + { + SDL_SetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]); + } + + if (GLContext) + { + SDL_GL_DeleteContext(GLContext); + } + + SDL_DestroyWindow(Screen); } } @@ -386,7 +397,7 @@ bool SDLGLFB::CanUpdate () void SDLGLFB::SetGammaTable(WORD *tbl) { - SDL_SetGammaRamp(&tbl[0], &tbl[256], &tbl[512]); + SDL_SetWindowGammaRamp(Screen, &tbl[0], &tbl[256], &tbl[512]); } bool SDLGLFB::Lock(bool buffered) @@ -420,7 +431,7 @@ bool SDLGLFB::IsLocked () bool SDLGLFB::IsFullscreen () { - return (Screen->flags & SDL_FULLSCREEN) != 0; + return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0; } @@ -443,6 +454,6 @@ void SDLGLFB::NewRefreshRate () void SDLGLFB::SwapBuffers() { - SDL_GL_SwapBuffers (); + SDL_GL_SwapWindow (Screen); } diff --git a/src/posix/sdl/sdlglvideo.h b/src/posix/sdl/sdlglvideo.h index 205e416c03..3867be69c6 100644 --- a/src/posix/sdl/sdlglvideo.h +++ b/src/posix/sdl/sdlglvideo.h @@ -3,7 +3,6 @@ #include "hardware.h" #include "v_video.h" -#include #include "gl/system/gl_system.h" EXTERN_CVAR (Float, dimamount) @@ -70,9 +69,11 @@ protected: SDLGLFB () {} BYTE GammaTable[3][256]; bool UpdatePending; - - SDL_Surface *Screen; - + + SDL_Window *Screen; + + SDL_GLContext GLContext; + void UpdateColors (); int m_Lock;