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- fixed: object pointers as array members may not be skipped if they are null.
- changed S_GetMusic to return a const pointer to the actual music name instead of a copy. The only thing this is used for is the savegame code and it has no use for a copy, it can work far more efficiently with a const pointer.
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parent
02b3884dff
commit
36bf099d54
4 changed files with 31 additions and 18 deletions
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@ -528,7 +528,7 @@ void P_SerializeSounds(FSerializer &arc)
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if (arc.isWriting())
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{
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order = S_GetMusic((char **)&name);
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order = S_GetMusic(&name);
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}
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arc.StringPtr("musicname", name)
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("musicorder", order);
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@ -539,7 +539,6 @@ void P_SerializeSounds(FSerializer &arc)
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if (level.cdtrack == 0 || !S_ChangeCDMusic(level.cdtrack, level.cdid))
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S_ChangeMusic(level.Music, level.musicorder);
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}
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delete[] name;
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}
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//==========================================================================
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@ -2608,13 +2608,13 @@ void S_MIDIDeviceChanged()
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//
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//==========================================================================
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int S_GetMusic (char **name)
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int S_GetMusic (const char **name)
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{
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int order;
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if (mus_playing.name.IsNotEmpty())
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{
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*name = copystring (mus_playing.name);
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*name = mus_playing.name;
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order = mus_playing.baseorder;
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}
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else
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@ -334,7 +334,7 @@ void S_RestartMusic ();
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void S_MIDIDeviceChanged();
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int S_GetMusic (char **name);
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int S_GetMusic (const char **name);
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// Stops the music for sure.
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void S_StopMusic (bool force);
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@ -1514,6 +1514,10 @@ FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObje
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}
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Serialize(arc, key, ndx, nullptr);
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}
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else if (!arc.w->inObject())
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{
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arc.w->Null();
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}
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}
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else
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{
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@ -1524,7 +1528,14 @@ FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObje
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I_Error("Attempt to read object reference without calling ReadObjects first");
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}
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auto val = arc.r->FindKey(key);
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if (val != nullptr && val->IsInt())
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if (val != nullptr)
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{
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if (val->IsNull())
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{
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value = nullptr;
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return arc;
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}
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else if (val->IsInt())
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{
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int index = val->GetInt();
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if (index == -1)
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@ -1544,10 +1555,13 @@ FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObje
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Printf(TEXTCOLOR_RED "Invalid object reference for '%s'", key);
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value = nullptr;
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arc.mErrors++;
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if (retcode) *retcode = false;
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}
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}
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return arc;
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}
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else if (!retcode)
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}
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if (!retcode)
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{
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value = nullptr;
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}
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