- added a 'check only' option to CreateTexBuffer.

This is meant to calculate the content ID without constructing the texture buffer.
This commit is contained in:
Christoph Oelckers 2018-12-12 00:46:58 +01:00
parent 200188b3a4
commit 368c788789
4 changed files with 91 additions and 81 deletions

View file

@ -358,7 +358,7 @@ int FTexture::CheckExternalFile(bool & hascolorkey)
// //
//========================================================================== //==========================================================================
bool FTexture::LoadHiresTexture(FTextureBuffer &texbuffer) bool FTexture::LoadHiresTexture(FTextureBuffer &texbuffer, bool checkonly)
{ {
if (HiresLump == -1) if (HiresLump == -1)
{ {
@ -377,6 +377,8 @@ bool FTexture::LoadHiresTexture(FTextureBuffer &texbuffer)
int w = HiresTexture->GetWidth(); int w = HiresTexture->GetWidth();
int h = HiresTexture->GetHeight(); int h = HiresTexture->GetHeight();
if (!checkonly)
{
unsigned char * buffer = new unsigned char[w*(h + 1) * 4]; unsigned char * buffer = new unsigned char[w*(h + 1) * 4];
memset(buffer, 0, w * (h + 1) * 4); memset(buffer, 0, w * (h + 1) * 4);
@ -397,6 +399,7 @@ bool FTexture::LoadHiresTexture(FTextureBuffer &texbuffer)
if (dwdata[i] == 0xffffff00 || dwdata[i] == 0xffff00ff) dwdata[i] = 0; if (dwdata[i] == 0xffffff00 || dwdata[i] == 0xffff00ff) dwdata[i] = 0;
} }
} }
}
FContentIdBuilder contentId; FContentIdBuilder contentId;
contentId.id = 0; contentId.id = 0;
contentId.imageID = HiresTexture->GetImage()->GetId(); contentId.imageID = HiresTexture->GetImage()->GetId();

View file

@ -352,7 +352,7 @@ static void xbrzOldScale(size_t factor, const uint32_t* src, uint32_t* trg, int
// the upsampled buffer. // the upsampled buffer.
// //
//=========================================================================== //===========================================================================
void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha) void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha, bool checkonly)
{ {
// [BB] Make sure that inWidth and inHeight denote the size of // [BB] Make sure that inWidth and inHeight denote the size of
// the returned buffer even if we don't upsample the input buffer. // the returned buffer even if we don't upsample the input buffer.
@ -398,10 +398,12 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
type = 2; type = 2;
} }
#endif #endif
if (mult < 2) // These checks are to ensure consistency of the content ID.
type = 0; if (mult < 2 || mult > 6 || type < 1 || type > 6) return;
if (type < 4 && mult > 4) mult = 4;
if (!checkonly)
{
if (type == 1) if (type == 1)
{ {
if (mult == 2) if (mult == 2)
@ -442,7 +444,7 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
texbuffer.mBuffer = normalNxHelper(&normalNx, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); texbuffer.mBuffer = normalNxHelper(&normalNx, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else else
return; return;
}
// Encode the scaling method in the content ID. // Encode the scaling method in the content ID.
FContentIdBuilder contentId; FContentIdBuilder contentId;
contentId.id = texbuffer.mContentId; contentId.id = texbuffer.mContentId;

View file

@ -668,6 +668,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
unsigned char * buffer = nullptr; unsigned char * buffer = nullptr;
int W, H; int W, H;
int isTransparent = -1; int isTransparent = -1;
bool checkonly = !!(flags & CTF_CheckOnly);
if (flags & CTF_CheckHires) if (flags & CTF_CheckHires)
{ {
@ -679,6 +680,8 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
W = GetWidth() + 2 * exx; W = GetWidth() + 2 * exx;
H = GetHeight() + 2 * exx; H = GetHeight() + 2 * exx;
if (!checkonly)
{
buffer = new unsigned char[W*(H + 1) * 4]; buffer = new unsigned char[W*(H + 1) * 4];
memset(buffer, 0, W * (H + 1) * 4); memset(buffer, 0, W * (H + 1) * 4);
@ -699,6 +702,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
isTransparent = 0; isTransparent = 0;
// A translated image is not conclusive for setting the texture's transparency info. // A translated image is not conclusive for setting the texture's transparency info.
} }
}
if (GetImage()) if (GetImage())
{ {
@ -718,8 +722,8 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
// Only do postprocessing for image-backed textures. (i.e. not for the burn texture which can also pass through here.) // Only do postprocessing for image-backed textures. (i.e. not for the burn texture which can also pass through here.)
if (GetImage() && flags & CTF_ProcessData) if (GetImage() && flags & CTF_ProcessData)
{ {
CreateUpsampledTextureBuffer(result, !!isTransparent); CreateUpsampledTextureBuffer(result, !!isTransparent, checkonly);
ProcessData(result.mBuffer, result.mWidth, result.mHeight, false); if (!checkonly) ProcessData(result.mBuffer, result.mWidth, result.mHeight, false);
} }
return result; return result;

View file

@ -109,6 +109,7 @@ enum ECreateTexBufferFlags
CTF_CheckHires = 1, // use external hires replacement if found CTF_CheckHires = 1, // use external hires replacement if found
CTF_Expand = 2, // create buffer with a one-pixel wide border CTF_Expand = 2, // create buffer with a one-pixel wide border
CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture. CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
}; };
@ -282,7 +283,7 @@ public:
virtual ~FTexture (); virtual ~FTexture ();
virtual FImageSource *GetImage() const { return nullptr; } virtual FImageSource *GetImage() const { return nullptr; }
void AddAutoMaterials(); void AddAutoMaterials();
void CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha); void CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha, bool checkonly);
// These are mainly meant for 2D code which only needs logical information about the texture to position it properly. // These are mainly meant for 2D code which only needs logical information about the texture to position it properly.
int GetDisplayWidth() { return GetScaledWidth(); } int GetDisplayWidth() { return GetScaledWidth(); }
@ -491,7 +492,7 @@ public:
private: private:
int CheckDDPK3(); int CheckDDPK3();
int CheckExternalFile(bool & hascolorkey); int CheckExternalFile(bool & hascolorkey);
bool LoadHiresTexture(FTextureBuffer &texbuffer); bool LoadHiresTexture(FTextureBuffer &texbuffer, bool checkonly);
bool bSWSkyColorDone = false; bool bSWSkyColorDone = false;
PalEntry FloorSkyColor; PalEntry FloorSkyColor;