From 3662ed4f271b0b83d5771eb5d328f9bdd8a4fac5 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Aug 2010 06:18:17 +0000 Subject: [PATCH] - Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name. SVN r2571 (trunk) --- specs/usdf_zdoom.txt | 43 ++++++++++++++++++++++++++++++++++++++----- 1 file changed, 38 insertions(+), 5 deletions(-) diff --git a/specs/usdf_zdoom.txt b/specs/usdf_zdoom.txt index 8fd8fec406..2173542922 100644 --- a/specs/usdf_zdoom.txt +++ b/specs/usdf_zdoom.txt @@ -1,5 +1,6 @@ =============================================================================== -Universal Strife Dialog Format ZDoom extensions v1.0 - 14.08.2010 +ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010 +based on Universal Strife Dialog Format v2.0 Copyright (c) 2010 Christoph Oelckers. Permission is granted to copy, distribute and/or modify this document @@ -22,14 +23,46 @@ II. Implementation Semantics No changes. ======================================= -III. Standardized Fields +III. Changes to USDF spec ======================================= -ZDoom implements the base specification as described with one important change: +ZDoom Strife Dialogue format implements the USDF base specification as described with one important change: To take advantage of named actor classes any field specifying an actor type by a conversationID takes a class name instead. -This means that ZDoom dialogues are not forward-compatible with the 'Strife' -namespace. Other ports should be aware of this. +The following fields are affected by this change: + +conversation +{ + actor = ; + + page + { + drop = ; + ifitem + { + item = ; + } + + choice + { + cost + { + item = ; + } + + giveitem = ; + } + } +} + +It should be noted that this change creates an incompatibility with USDF +so technically speaking the ZDoom format is no longer 'real' USDF. +To accomodate what is needed here this is unavoidable, unfortunately. +Any proper USDF implementation not supporting named actor classes should +either refuse loading dialogues with the 'ZDoom' namespace or if it does not +outright abort on incompatible namespaces fail with a type mismatch error on +one of the specified propeties. + ZDoom-format dialogues need to start with the line: namespace = "ZDoom";