- revert the previous two commits for now - needs further optimization and testing

This commit is contained in:
Rachael Alexanderson 2022-02-23 06:00:14 -05:00
parent 992141d8e3
commit 36629d2f80
2 changed files with 0 additions and 45 deletions

View File

@ -155,38 +155,6 @@ bool P_CanCollideWith(AActor *tmthing, AActor *thing)
return true;
}
//==========================================================================
//
// CanCrossLine
//
// Checks if an actor can cross a line after all checks are processed.
// If false, the line blocks them.
//==========================================================================
bool P_CanCrossLine(AActor *mo, line_t *line, int side, DVector3 next)
{
static unsigned VIndex = ~0u;
if (VIndex == ~0u)
{
VIndex = GetVirtualIndex(RUNTIME_CLASS(AActor), "CanCrossLine");
assert(VIndex != ~0u);
}
VMValue params[] = { mo, line, side, next.X, next.Y, next.Z, false };
VMReturn ret;
int retval;
ret.IntAt(&retval);
auto clss = mo->GetClass();
VMFunction *func = clss->Virtuals.Size() > VIndex ? clss->Virtuals[VIndex] : nullptr;
if (func != nullptr)
{
VMCall(func, params, countof(params), &ret, 1);
return retval;
}
return true;
}
//==========================================================================
//
// FindRefPoint
@ -985,13 +953,6 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
}
}
if (!P_CanCrossLine(tm.thing, ld, P_PointOnLineSide(cres.Position, ld), tm.pos))
{
if (wasfit)
tm.thing->BlockingLine = ld;
return false;
}
// If the floor planes on both sides match we should recalculate open.bottom at the actual position we are checking
// This is to avoid bumpy movement when crossing a linedef with the same slope on both sides.
// This should never narrow down the opening, though, only widen it.

View File

@ -501,12 +501,6 @@ class Actor : Thinker native
return true;
}
// Called by PIT_CheckLine to check if an actor can cross a line.
virtual bool CanCrossLine(Line crossing, int side, Vector3 next)
{
return true;
}
// Called by revival/resurrection to check if one can resurrect the other.
// "other" can be null when not passive.
virtual bool CanResurrect(Actor other, bool passive)