Class abstractness should be inherited

This commit is contained in:
ZZYZX 2017-02-16 02:31:20 +02:00
parent 3577e4eddc
commit 363990a105
2 changed files with 3 additions and 4 deletions

View file

@ -194,7 +194,7 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
{
sc.Message(MSG_ERROR, "%s is not a member function of %s", name.GetChars(), selfcls->TypeName.GetChars());
}
else if (funcsym->Variants[0].Flags & VARF_Private && symtable != &funccls->Symbols)
else if ((funcsym->Variants[0].Flags & VARF_Private) && symtable != &funccls->Symbols)
{
// private access is only allowed if the symbol table belongs to the class in which the current function is being defined.
sc.Message(MSG_ERROR, "%s is declared private and not accessible", symbol->SymbolName.GetChars());

View file

@ -599,10 +599,9 @@ void ZCCCompiler::CreateClassTypes()
}
}
if (c->Type() == nullptr) c->cls->Type = parent->FindClassTentative(c->NodeName());
if (c->cls->Flags & ZCC_Abstract)
{
// [ZZ] if parent class is abstract, this one should be abstract as well - otherwise we can subclass Actor and be able to new() our subclass
if ((c->cls->Flags & ZCC_Abstract) || (parent && parent->ObjectFlags & OF_Abstract))
c->Type()->ObjectFlags |= OF_Abstract;
}
c->Type()->bExported = true; // this class is accessible to script side type casts. (The reason for this flag is that types like PInt need to be skipped.)
c->cls->Symbol = new PSymbolType(c->NodeName(), c->Type());
OutNamespace->Symbols.AddSymbol(c->cls->Symbol);