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- serialize AActor::boomwaterlevel.
After changing the splash code this looks necessary.
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@ -436,6 +436,7 @@ void AActor::Serialize(FSerializer &arc)
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A("stamina", stamina)
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("goal", goal)
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A("waterlevel", waterlevel)
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A("boomwaterlevel", boomwaterlevel)
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A("minmissilechance", MinMissileChance)
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A("spawnflags", SpawnFlags)
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("inventory", Inventory)
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