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https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
fix Dictionary and DictionaryIterator memory leaks
This commit is contained in:
parent
70f9b649aa
commit
3607ffaf66
6 changed files with 200 additions and 75 deletions
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@ -843,21 +843,6 @@ void InitThingdef()
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wbplayerstruct->Size = sizeof(wbplayerstruct_t);
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wbplayerstruct->Align = alignof(wbplayerstruct_t);
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auto dictionarystruct = NewStruct("Dictionary", nullptr, true);
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dictionarystruct->Size = sizeof(Dictionary);
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dictionarystruct->Align = alignof(Dictionary);
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NewPointer(dictionarystruct, false)->InstallHandlers(
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[](FSerializer &ar, const char *key, const void *addr)
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{
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ar(key, *(Dictionary **)addr);
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},
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[](FSerializer &ar, const char *key, void *addr)
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{
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Serialize<Dictionary>(ar, key, *(Dictionary **)addr, nullptr);
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return true;
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}
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);
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FAutoSegIterator probe(CRegHead, CRegTail);
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while (*++probe != NULL)
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@ -2190,7 +2190,7 @@ Dictionary *DictionaryFromString(const FString &string)
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return nullptr;
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}
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Dictionary *const dict = new Dictionary;
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Dictionary *const dict = Create<Dictionary>();
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if (string.IsEmpty())
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{
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@ -3,20 +3,87 @@
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#include "scripting/vm/vm.h"
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#include "serializer.h"
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#include <cassert>
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//=====================================================================================
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//
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// DObject implementations for Dictionary and DictionaryIterator
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//
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//=====================================================================================
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IMPLEMENT_CLASS(Dictionary, false, false);
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IMPLEMENT_CLASS(DictionaryIterator, false, true);
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IMPLEMENT_POINTERS_START(DictionaryIterator)
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IMPLEMENT_POINTER(Dict)
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IMPLEMENT_POINTERS_END
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//=====================================================================================
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//
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// Dictionary functions
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//
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//=====================================================================================
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void Dictionary::Serialize(FSerializer &arc)
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{
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Super::Serialize(arc);
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constexpr char key[] { "dictionary" };
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if (arc.isWriting())
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{
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// Pass this instance to serializer.
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Dictionary *pointerToThis = this;
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arc(key, pointerToThis);
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}
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else
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{
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// Receive new Dictionary, copy contents, clean up.
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Dictionary *pointerToDeserializedDictionary;
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arc(key, pointerToDeserializedDictionary);
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TransferFrom(*pointerToDeserializedDictionary);
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delete pointerToDeserializedDictionary;
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}
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}
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static Dictionary *DictCreate()
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{
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Dictionary *dict { Create<Dictionary>() };
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return dict;
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}
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static void DictInsert(Dictionary *dict, const FString &key, const FString &value)
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{
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dict->Insert(key, value);
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}
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static void DictAt(const Dictionary *dict, const FString &key, FString *result)
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{
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const FString *value = dict->CheckKey(key);
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*result = value ? *value : "";
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}
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static void DictToString(const Dictionary *dict, FString *result)
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{
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*result = DictionaryToString(*dict);
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}
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static void DictRemove(Dictionary *dict, const FString &key)
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{
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dict->Remove(key);
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}
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//=====================================================================================
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//
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// Dictionary exports
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//
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//=====================================================================================
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DEFINE_ACTION_FUNCTION(_Dictionary, Create)
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Create, DictCreate)
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{
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ACTION_RETURN_POINTER(new Dictionary);
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}
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static void DictInsert(Dictionary *dict, const FString &key, const FString &value)
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{
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dict->Insert(key, value);
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ACTION_RETURN_POINTER(DictCreate());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Insert, DictInsert)
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@ -28,12 +95,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Insert, DictInsert)
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return 0;
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}
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static void DictAt(const Dictionary *dict, const FString &key, FString *result)
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{
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const FString *value = dict->CheckKey(key);
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*result = value ? *value : "";
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, At, DictAt)
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{
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PARAM_SELF_STRUCT_PROLOGUE(Dictionary);
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@ -43,11 +104,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, At, DictAt)
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ACTION_RETURN_STRING(result);
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}
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static void DictToString(const Dictionary *dict, FString *result)
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{
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*result = DictionaryToString(*dict);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, ToString, DictToString)
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{
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PARAM_SELF_STRUCT_PROLOGUE(Dictionary);
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@ -56,21 +112,11 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, ToString, DictToString)
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ACTION_RETURN_STRING(result);
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}
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static Dictionary *DictFromString(const FString& string)
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{
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return DictionaryFromString(string);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, FromString, DictFromString)
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, FromString, DictionaryFromString)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(string);
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ACTION_RETURN_POINTER(DictFromString(string));
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}
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static void DictRemove(Dictionary *dict, const FString &key)
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{
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dict->Remove(key);
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ACTION_RETURN_POINTER(DictionaryFromString(string));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Remove, DictRemove)
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@ -83,21 +129,65 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Remove, DictRemove)
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//=====================================================================================
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//
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// DictionaryIterator exports
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// DictionaryIterator functions
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//
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//=====================================================================================
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DictionaryIterator::DictionaryIterator(const Dictionary &dict)
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: Iterator(dict)
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DictionaryIterator::DictionaryIterator()
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: Iterator(nullptr)
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, Pair(nullptr)
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, Dict(nullptr)
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{
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}
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static DictionaryIterator *DictIteratorCreate(const Dictionary *dict)
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void DictionaryIterator::Serialize(FSerializer &arc)
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{
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return new DictionaryIterator(*dict);
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if (arc.isWriting())
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{
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I_Error("Attempt to save pointer to unhandled type DictionaryIterator");
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}
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}
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void DictionaryIterator::init(Dictionary *dict)
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{
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Iterator = std::make_unique<Dictionary::ConstIterator>(*dict);
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Dict = dict;
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GC::WriteBarrier(this, Dict);
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}
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static DictionaryIterator *DictIteratorCreate(Dictionary *dict)
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{
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DictionaryIterator *iterator = Create<DictionaryIterator>();
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iterator->init(dict);
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return iterator;
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}
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static int DictIteratorNext(DictionaryIterator *self)
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{
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assert(self->Iterator != nullptr);
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const bool hasNext { self->Iterator->NextPair(self->Pair) };
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return hasNext;
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}
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static void DictIteratorKey(const DictionaryIterator *self, FString *result)
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{
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*result = self->Pair ? self->Pair->Key : FString {};
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}
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static void DictIteratorValue(const DictionaryIterator *self, FString *result)
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{
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*result = self->Pair ? self->Pair->Value : FString {};
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}
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//=====================================================================================
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//
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// DictionaryIterator exports
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//
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//=====================================================================================
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DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Create, DictIteratorCreate)
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{
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PARAM_PROLOGUE;
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@ -105,22 +195,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Create, DictIteratorCreate)
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ACTION_RETURN_POINTER(DictIteratorCreate(dict));
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}
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static int DictIteratorNext(DictionaryIterator *self)
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{
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return self->Iterator.NextPair(self->Pair);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Next, DictIteratorNext)
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{
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PARAM_SELF_STRUCT_PROLOGUE(DictionaryIterator);
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ACTION_RETURN_BOOL(DictIteratorNext(self));
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}
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static void DictIteratorKey(const DictionaryIterator *self, FString *result)
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{
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*result = self->Pair ? self->Pair->Key : FString {};
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Key, DictIteratorKey)
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{
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PARAM_SELF_STRUCT_PROLOGUE(DictionaryIterator);
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@ -129,11 +209,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Key, DictIteratorKey)
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ACTION_RETURN_STRING(result);
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}
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static void DictIteratorValue(const DictionaryIterator *self, FString *result)
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{
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*result = self->Pair ? self->Pair->Value : FString {};
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Value, DictIteratorValue)
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{
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PARAM_SELF_STRUCT_PROLOGUE(DictionaryIterator);
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@ -2,13 +2,63 @@
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#include "tarray.h"
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#include "zstring.h"
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#include "dobject.h"
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using Dictionary = TMap<FString, FString>;
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#include <memory>
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struct DictionaryIterator
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/**
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* @brief The Dictionary class exists to be exported to ZScript.
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*
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* It is a string-to-string map.
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*
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* It is derived from DObject to be a part of normal GC process.
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*/
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class Dictionary final : public DObject, public TMap<FString, FString>
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{
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explicit DictionaryIterator(const Dictionary &dict);
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DECLARE_CLASS(Dictionary, DObject)
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Dictionary::ConstIterator Iterator;
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Dictionary::ConstPair *Pair;
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public:
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void Serialize(FSerializer &arc) override;
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};
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/**
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* @brief The DictionaryIterator class exists to be exported to ZScript.
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*
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* It provides iterating over a Dictionary. The order is not specified.
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*
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* It is derived from DObject to be a part of normal GC process.
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*/
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class DictionaryIterator final : public DObject
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{
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DECLARE_CLASS(DictionaryIterator, DObject)
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HAS_OBJECT_POINTERS
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public:
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~DictionaryIterator() override = default;
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/**
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* IMPLEMENT_CLASS macro needs a constructor without parameters.
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*
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* @see init().
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*/
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DictionaryIterator();
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void Serialize(FSerializer &arc) override;
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/**
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* @brief init function complements constructor.
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* @attention always call init after constructing DictionaryIterator.
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*/
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void init(Dictionary *dict);
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std::unique_ptr<Dictionary::ConstIterator> Iterator;
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Dictionary::ConstPair *Pair;
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/**
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* @brief Dictionary attribute exists for holding a pointer to iterated
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* dictionary, so it is known by GC.
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*/
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Dictionary *Dict;
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};
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@ -84,11 +84,11 @@ const char *GetVersionString();
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#define SAVEGAME_EXT "zds"
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 4556
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#define MINSAVEVER 4558
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4557
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#define SAVEVER 4558
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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@ -1,4 +1,11 @@
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struct Dictionary native
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/**
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* Dictionary provides key-value storage.
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*
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* Both keys and values are strings.
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*
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* @note keys are case-sensitive.
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*/
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class Dictionary
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{
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native static Dictionary Create();
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native String ToString() const;
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}
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struct DictionaryIterator native
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/**
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* Provides iterating over a Dictionary.
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*
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* Order is not specified.
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*
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* DictionaryIterator is not serializable. To make DictionaryIterator a class
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* member, use `transient` keyword.
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*/
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class DictionaryIterator
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{
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native static DictionaryIterator Create(Dictionary dict);
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