Squashed commit of the following:

- Implement page string names for dialog lumps
    - Create special new GZDoom name space for ZSDF
    - add usdf_gzdoom spec document
    - fixed: restored original behavior with negative conversation id's for the original strife dialog lumps
    - reposition the binary strife fix in a more appropriate location
    - add compatibility fix for negative numbers in responses in USDF/ZSDF (don't know if it's actually necessary)
This commit is contained in:
Rachael Alexanderson 2019-02-13 23:26:15 -05:00 committed by Christoph Oelckers
parent c7103cbe4d
commit 35e2d40641
5 changed files with 165 additions and 15 deletions

63
specs/usdf_gzdoom.txt Normal file
View file

@ -0,0 +1,63 @@
===============================================================================
GZDoom Strife Dialog Format v1.0
based on ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
Copyright (c) 2019 Rachael Alexanderson
uses ZDoom Strife Dialog Format ZDoom v1.1 as a template,
original document Copyright (c) 2010 Christoph Oelckers.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
===============================================================================
=======================================
I. Grammar / Syntax
=======================================
No changes.
=======================================
II. Implementation Semantics
=======================================
No changes.
=======================================
III. Changes to ZSDF spec
=======================================
GZDoom Strife Dialogue format implements the ZSDF base specification as described with
the improvement of being able to name pages using strings.
GZDoom-format dialogues need to start with this line:
namespace = "GZDoom";
---------------------
III.A : Conversations
---------------------
This block only lists the newly added fields. Currently GZDoom only modifies the following
fields and adds the "pagename" field to the specification:
conversation // Starts a dialog.
{
page
{
pagename = <string>; // names the current page, for linking using links or responses
link = <string|int>; // if int, uses the old system of linking page by number
// if string, will parse item links to a named page
choice
{
next = <string|int>; // same as link above, can either go to a name or id
}
}
}
===============================================================================
EOF
===============================================================================

View file

@ -521,6 +521,11 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
// The next node to use when this reply is chosen.
reply->NextNode = rsp->Link;
if (reply->NextNode < 0)
{
reply->NextNode *= -1;
reply->CloseDialog = false;
}
// The message to record in the log for this reply.
reply->LogNumber = rsp->Log;
@ -1073,14 +1078,13 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (reply->NextNode != 0)
{
int rootnode = npc->ConversationRoot;
const bool isNegative = reply->NextNode < 0;
const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
const unsigned next = (unsigned)(rootnode + reply->NextNode - 1);
if (next < Level->StrifeDialogues.Size())
{
npc->Conversation = Level->StrifeDialogues[next];
if (isNegative)
if (!(reply->CloseDialog))
{
if (gameaction != ga_slideshow)
{

View file

@ -24,6 +24,8 @@ struct FStrifeDialogueNode
TArray<FStrifeDialogueItemCheck> ItemCheck;
int ThisNodeNum = 0; // location of this node in StrifeDialogues
int ItemCheckNode = 0; // index into StrifeDialogues
FString ThisNodeName = nullptr;
FString ItemCheckNodeName = nullptr;
PClassActor *SpeakerType = nullptr;
FString SpeakerName;
@ -54,7 +56,9 @@ struct FStrifeDialogueReply
FString LogString;
int NextNode = 0; // index into StrifeDialogues
int LogNumber = 0;
FString NextNodeName = nullptr;
bool NeedsGold = false;
bool CloseDialog = true;
};
struct MapData;

View file

@ -44,6 +44,7 @@
#define Zd 1
#define St 2
#define Gz 4
class USDFParser : public UDMFParserBase
{
@ -62,7 +63,7 @@ class USDFParser : public UDMFParserBase
{
type = GetStrifeType(CheckInt(key));
}
else if (namespace_bits == Zd)
else if (namespace_bits & ( Zd | Gz ))
{
PClassActor *cls = PClass::FindActor(CheckString(key));
if (cls == nullptr)
@ -188,7 +189,10 @@ class USDFParser : public UDMFParserBase
break;
case NAME_Nextpage:
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
reply->NextNode = CheckInt(key);
else
reply->NextNodeName = CheckString(key);
break;
case NAME_Closedialog:
@ -202,7 +206,7 @@ class USDFParser : public UDMFParserBase
break;
case NAME_SpecialName:
if (namespace_bits == Zd)
if (namespace_bits & ( Zd | Gz ))
reply->ActionSpecial = P_FindLineSpecial(CheckString(key));
break;
@ -225,7 +229,7 @@ class USDFParser : public UDMFParserBase
case NAME_Require:
case NAME_Exclude:
// Require and Exclude are exclusive to namespace ZDoom. [FishyClockwork]
if (key == NAME_Cost || namespace_bits == Zd)
if (key == NAME_Cost || (namespace_bits & ( Zd | Gz )))
{
ParseCostRequireExclude(reply, key);
break;
@ -256,7 +260,15 @@ class USDFParser : public UDMFParserBase
reply->QuickNo = "";
}
reply->LogString = LogString;
if(!closeDialog) reply->NextNode *= -1;
if (reply->NextNode < 0) // compatibility: handle negative numbers
{
reply->CloseDialog = !closeDialog;
reply->NextNode *= -1;
}
else
{
reply->CloseDialog = closeDialog;
}
return true;
}
@ -318,6 +330,13 @@ class USDFParser : public UDMFParserBase
{
switch(key)
{
case NAME_Pagename:
if (namespace_bits != Gz)
sc.ScriptMessage("'PageName' keyword only supported in the GZDoom namespace!");
else
node->ThisNodeName = CheckString(key);
break;
case NAME_Name:
SpeakerName = CheckString(key);
break;
@ -327,7 +346,7 @@ class USDFParser : public UDMFParserBase
break;
case NAME_Userstring:
if (namespace_bits == Zd)
if (namespace_bits & ( Zd | Gz ))
{
node->UserData = CheckString(key);
}
@ -341,7 +360,7 @@ class USDFParser : public UDMFParserBase
FString soundname = "svox/";
soundname += name;
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
if (node->SpeakerVoice == 0 && namespace_bits == Zd)
if (node->SpeakerVoice == 0 && (namespace_bits & ( Zd | Gz )))
{
node->SpeakerVoice = FSoundID(S_FindSound(name));
}
@ -358,12 +377,15 @@ class USDFParser : public UDMFParserBase
break;
case NAME_Link:
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
node->ItemCheckNode = CheckInt(key);
else
node->ItemCheckNodeName = CheckString(key);
break;
case NAME_Goodbye:
// Custom goodbyes are exclusive to namespace ZDoom. [FishyClockwork]
if (namespace_bits == Zd)
if (namespace_bits & ( Zd | Gz ))
{
Goodbye = CheckString(key);
}
@ -425,14 +447,14 @@ class USDFParser : public UDMFParserBase
break;
case NAME_Id:
if (namespace_bits == Zd)
if (namespace_bits & ( Zd | Gz ))
{
dlgid = CheckInt(key);
}
break;
case NAME_Class:
if (namespace_bits == Zd)
if (namespace_bits & ( Zd | Gz ))
{
clsid = CheckString(key);
}
@ -487,6 +509,9 @@ public:
namespc = sc.String;
switch(namespc)
{
case NAME_GZDoom:
namespace_bits = Gz;
break;
case NAME_ZDoom:
namespace_bits = Zd;
break;
@ -501,7 +526,7 @@ public:
}
else
{
sc.ScriptMessage("Map does not define a namespace.\n");
sc.ScriptMessage("Dialog script does not define a namespace.\n");
return false;
}
@ -524,6 +549,58 @@ public:
Skip();
}
}
if (namespace_bits == Gz) // string page name linker
{
int numnodes = Level->StrifeDialogues.Size();
int usedstrings = false;
TMap<FString, int> nameToIndex;
for (int i = 0; i < numnodes; i++)
{
FString key = Level->StrifeDialogues[i]->ThisNodeName;
if (key.IsNotEmpty())
{
key.ToLower();
if (nameToIndex.CheckKey(key))
Printf("Warning! Duplicate page name '%s'!\n", Level->StrifeDialogues[i]->ThisNodeName.GetChars());
else
nameToIndex[key] = i;
usedstrings = true;
}
}
if (usedstrings)
{
for (int i = 0; i < numnodes; i++)
{
FString itemLinkKey = Level->StrifeDialogues[i]->ItemCheckNodeName;
if (itemLinkKey.IsNotEmpty())
{
itemLinkKey.ToLower();
if (nameToIndex.CheckKey(itemLinkKey))
Level->StrifeDialogues[i]->ItemCheckNode = nameToIndex[itemLinkKey] + 1;
else
Printf("Warning! Reference to non-existent item-linked dialogue page name '%s' in page %i!\n", Level->StrifeDialogues[i]->ItemCheckNodeName.GetChars(), i);
}
FStrifeDialogueReply *NodeCheck = Level->StrifeDialogues[i]->Children;
while (NodeCheck)
{
if (NodeCheck->NextNodeName.IsNotEmpty())
{
FString key = NodeCheck->NextNodeName;
key.ToLower();
if (nameToIndex.CheckKey(key))
NodeCheck->NextNode = nameToIndex[key] + 1;
else
Printf("Warning! Reference to non-existent reply-linked dialogue page name '%s' in page %i!\n", NodeCheck->NextNodeName.GetChars(), i);
}
NodeCheck = NodeCheck->Next;
}
}
}
}
return true;
}
};

View file

@ -565,6 +565,7 @@ xx(Monsterpush)
xx(ZDoom)
xx(ZDoomTranslated)
xx(Vavoom)
xx(GZDoom)
xx(Xpanningfloor)
xx(Ypanningfloor)
@ -742,6 +743,7 @@ xx(Require)
xx(Exclude)
xx(Userstring)
xx(Sky)
xx(Pagename)
// Special menus
xx(Mainmenu)