- Removed the check for this flag from P_RadiusAttack because MF7_CAUSEPAIN cannot be used for radius attacks. Their logic is too different from regular attacks.

This commit is contained in:
Christoph Oelckers 2015-04-01 10:01:48 +02:00
parent d940c6a2ee
commit 34aeb428a1
2 changed files with 3 additions and 1 deletions

View file

@ -950,6 +950,8 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
int fakeDamage = 0;
int holdDamage = 0;
if (damage < 0) damage = 0;
if (target == NULL || !((target->flags & MF_SHOOTABLE) || (target->flags6 & MF6_VULNERABLE)))
{ // Shouldn't happen
return -1;

View file

@ -4790,7 +4790,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT) / (double)FRACUNIT;
// points and bombdamage should be the same sign
if (((bombspot->flags7 & MF7_CAUSEPAIN) || (points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
if (((points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
{ // OK to damage; target is in direct path
double velz;
double thrust;