Disable moving lights for now as that's what caused the FPS drop for lm_always_update

This commit is contained in:
Magnus Norddahl 2023-09-22 11:32:20 +02:00 committed by Christoph Oelckers
parent f55d2675b9
commit 345d1b561b

View file

@ -432,7 +432,7 @@ void HWDrawInfo::UpdateLightmaps()
if (lm_always_update) // To do: this is stupid, but it lets us see the move for now!
{
level.levelMesh->UpdateLightLists();
//level.levelMesh->UpdateLightLists();
}
screen->UpdateLightmaps(VisibleSurfaces);