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Disable moving lights for now as that's what caused the FPS drop for lm_always_update
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@ -432,7 +432,7 @@ void HWDrawInfo::UpdateLightmaps()
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if (lm_always_update) // To do: this is stupid, but it lets us see the move for now!
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{
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level.levelMesh->UpdateLightLists();
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//level.levelMesh->UpdateLightLists();
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}
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screen->UpdateLightmaps(VisibleSurfaces);
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