From 341a9bcf91054dd2c6346126d2418f8e0d1692c1 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sun, 18 Mar 2018 11:23:24 +0200 Subject: [PATCH] Added target and last enemy to linetarget CCMD output https://forum.zdoom.org/viewtopic.php?t=59716 --- src/p_mobj.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 371e3f9773..e27ab198c0 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -8516,5 +8516,7 @@ void PrintMiscActorInfo(AActor *query) query->Speed, query->Vel.X, query->Vel.Y, query->Vel.Z, query->Vel.Length()); Printf("Scale: x:%f, y:%f\n", query->Scale.X, query->Scale.Y); Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks); + Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-"); + Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-"); } }