Added target and last enemy to linetarget CCMD output

https://forum.zdoom.org/viewtopic.php?t=59716
This commit is contained in:
alexey.lysiuk 2018-03-18 11:23:24 +02:00
parent 75782e6b34
commit 341a9bcf91
1 changed files with 2 additions and 0 deletions

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@ -8516,5 +8516,7 @@ void PrintMiscActorInfo(AActor *query)
query->Speed, query->Vel.X, query->Vel.Y, query->Vel.Z, query->Vel.Length());
Printf("Scale: x:%f, y:%f\n", query->Scale.X, query->Scale.Y);
Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks);
Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-");
Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-");
}
}