mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- Fix compilation with MinGW + w32api and clean up warnings.
SVN r2505 (trunk)
This commit is contained in:
parent
e0bd67de5a
commit
3416a7fc47
9 changed files with 47 additions and 19 deletions
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@ -185,7 +185,7 @@ void ParseCompatibility()
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} while (!sc.Compare("{"));
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flags.CompatFlags = 0;
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flags.BCompatFlags = 0;
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flags.ExtCommandIndex = -1;
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flags.ExtCommandIndex = ~0u;
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while (sc.GetString())
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{
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if ((i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0)
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@ -195,7 +195,7 @@ void ParseCompatibility()
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}
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else if (sc.Compare("clearlineflags"))
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{
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if (flags.ExtCommandIndex == -1) flags.ExtCommandIndex = CompatParams.Size();
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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@ -204,7 +204,7 @@ void ParseCompatibility()
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}
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else if (sc.Compare("setlineflags"))
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{
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if (flags.ExtCommandIndex == -1) flags.ExtCommandIndex = CompatParams.Size();
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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@ -213,7 +213,7 @@ void ParseCompatibility()
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}
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else if (sc.Compare("setlinespecial"))
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{
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if (flags.ExtCommandIndex == -1) flags.ExtCommandIndex = CompatParams.Size();
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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@ -232,7 +232,7 @@ void ParseCompatibility()
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break;
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}
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}
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if (flags.ExtCommandIndex != -1)
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if (flags.ExtCommandIndex != ~0u)
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{
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CompatParams.Push(CP_END);
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}
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@ -190,7 +190,7 @@ const char *FMetaTable::GetMetaString (DWORD id) const
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CCMD (dumpactors)
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{
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char * filters[32] =
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const char *const filters[32] =
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{
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"0:All", "1:Doom", "2:Heretic", "3:DoomHeretic", "4:Hexen", "5:DoomHexen", "6:Raven", "7:IdRaven",
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"8:Strife", "9:DoomStrife", "10:HereticStrife", "11:DoomHereticStrife", "12:HexenStrife",
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@ -167,7 +167,7 @@ void M_FindResponseFile (void)
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int argc = 0;
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FILE *handle;
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int size;
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long argsize;
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long argsize = 0;
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int index;
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// Any more response files after the limit will be removed from the
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@ -2688,7 +2688,7 @@ void A_FaceTarget (AActor *self, angle_t max_turn)
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// 0 means no limit. Also, if we turn in a single step anyways, no need to go through the algorithms.
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// It also means that there is no need to check for going past the target.
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if (max_turn && (max_turn < abs(self->angle - target_angle)))
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if (max_turn && (max_turn < (angle_t)abs(self->angle - target_angle)))
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{
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if (self->angle > target_angle)
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{
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@ -1566,7 +1566,7 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool preci
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}
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else
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{
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angle_t pitch;
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angle_t pitch = 0;
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if (!(actor->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER)))
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{ // Need to seek vertically
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double dist = MAX(1.0, FVector2(target->x - actor->x, target->y - actor->y).Length());
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@ -1781,6 +1781,7 @@ int OWallMost (short *mostbuf, fixed_t z)
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s3 = MulScale16 (globaldclip, WallSZ1); s4 = MulScale16 (globaldclip, WallSZ2);
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bad = (z<s1)+((z<s2)<<1)+((z>s3)<<2)+((z>s4)<<3);
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#if 1
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if ((bad&3) == 3)
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{
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memset (&mostbuf[WallSX1], 0, (WallSX2 - WallSX1)*sizeof(mostbuf[0]));
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@ -1792,10 +1793,10 @@ int OWallMost (short *mostbuf, fixed_t z)
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clearbufshort (&mostbuf[WallSX1], WallSX2 - WallSX1, viewheight);
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return bad;
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}
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#endif
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ix1 = WallSX1; iy1 = WallSZ1;
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ix2 = WallSX2; iy2 = WallSZ2;
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#if 1
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if (bad & 3)
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{
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int t = DivScale30 (z-s1, s2-s1);
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@ -1842,7 +1843,38 @@ int OWallMost (short *mostbuf, fixed_t z)
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fixed_t yinc = (Scale (z, InvZtoScale, iy2) - y) / (ix2 - ix1);
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qinterpolatedown16short (&mostbuf[ix1], ix2-ix1, y + centeryfrac, yinc);
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}
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#else
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double max = viewheight;
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double zz = z / 65536.0;
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#if 0
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double z1 = zz * InvZtoScale / WallSZ1;
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double z2 = zz * InvZtoScale / WallSZ2 - z1;
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z2 /= (WallSX2 - WallSX1);
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z1 += centeryfrac / 65536.0;
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for (int x = WallSX1; x < WallSX2; ++x)
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{
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mostbuf[x] = xs_RoundToInt(clamp(z1, 0.0, max));
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z1 += z2;
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}
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#else
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double top, bot, i;
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i = WallSX1 - centerx;
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top = WallUoverZorg + WallUoverZstep * i;
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bot = WallInvZorg + WallInvZstep * i;
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double cy = centeryfrac / 65536.0;
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for (int x = WallSX1; x < WallSX2; x++)
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{
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double frac = top / bot;
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double scale = frac * WallDepthScale + WallDepthOrg;
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mostbuf[x] = xs_RoundToInt(clamp(zz / scale + cy, 0.0, max));
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top += WallUoverZstep;
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bot += WallInvZstep;
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}
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#endif
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#endif
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if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
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else if (mostbuf[ix1] > viewheight) mostbuf[ix1] = (short)viewheight;
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if (mostbuf[ix2] < 0) mostbuf[ix2] = 0;
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@ -2046,13 +2078,10 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
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{ // swall = scale, lwall = texturecolumn
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double top, bot, i;
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double xrepeat = walxrepeat;
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double topinc, botinc;
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i = WallSX1 - centerx;
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top = WallUoverZorg + WallUoverZstep * i;
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bot = WallInvZorg + WallInvZstep * i;
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topinc = WallUoverZstep * 4.f;
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botinc = WallInvZstep * 4.f;
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for (int x = WallSX1; x < WallSX2; x++)
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{
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@ -2069,14 +2098,11 @@ void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
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{ // lwall = texturecolumn
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double top, bot, i;
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double xrepeat = walxrepeat;
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double topinc, botinc;
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double topstep;
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i = WallSX1 - centerx;
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top = WallUoverZorg + WallUoverZstep * i;
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bot = WallInvZorg + WallInvZstep * i;
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topinc = WallUoverZstep * 4.f;
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botinc = WallInvZstep * 4.f;
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top *= xrepeat;
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topstep = WallUoverZstep * xrepeat;
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@ -1533,7 +1533,7 @@ static void SetCustomLoopPts(FMOD::Sound *sound)
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FMOD_MODE mode;
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if (FMOD_OK == (sound->getMode(&mode)))
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{
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sound->setMode(mode & ~(FMOD_LOOP_OFF | FMOD_LOOP_NORMAL) | FMOD_LOOP_BIDI);
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sound->setMode((mode & ~(FMOD_LOOP_OFF | FMOD_LOOP_NORMAL)) | FMOD_LOOP_BIDI);
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}
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}
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}
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@ -125,7 +125,7 @@ MUSSong2::MUSSong2 (FILE *file, BYTE *musiccache, int len, EMIDIDevice type)
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// Read the remainder of the song.
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len = int(len - start);
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if (len < sizeof(MusHeader))
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if (len < (int)sizeof(MusHeader))
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{ // It's too short.
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return;
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}
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@ -38,6 +38,7 @@
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#define DIRECTDRAW_VERSION 0x0300
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#define DIRECT3D_VERSION 0x0900
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#define _WIN32_WINNT 0x0501
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <ddraw.h>
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@ -51,6 +52,7 @@
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#include <ddraw.h>
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#include <d3d9.h>
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#include <stdio.h>
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#include <ctype.h>
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#define USE_WINDOWS_DWORD
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#include "doomtype.h"
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