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- load Doom translations when parsing UMAPINFO in order to activate the correct boss specials
- one typo (only on a comment) change
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2 changed files with 3 additions and 1 deletions
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@ -2233,7 +2233,7 @@ void G_ParseMapInfo (FString basemapinfo)
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}
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}
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if (nindex != 2)
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if (nindex != 2)
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{
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{
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CommitUMapinfo(&gamedefaults); // UMPAINFOs are collected until a regular MAPINFO is found so that they properly use the base settings.
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CommitUMapinfo(&gamedefaults); // UMAPINFOs are collected until a regular MAPINFO is found so that they properly use the base settings.
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FMapInfoParser parse(nindex == 1 ? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown);
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FMapInfoParser parse(nindex == 1 ? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown);
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level_info_t defaultinfo;
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level_info_t defaultinfo;
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parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
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parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
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@ -332,6 +332,8 @@ static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
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int ParseUMapInfo(int lumpnum)
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int ParseUMapInfo(int lumpnum)
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{
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{
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P_LoadTranslator("xlat/doom.txt");
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FScanner scanner(lumpnum);
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FScanner scanner(lumpnum);
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unsigned int i;
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unsigned int i;
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