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Fixed rendering of wrapped midtex with sky ceiling
https://forum.zdoom.org/viewtopic.php?t=58311
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@ -828,7 +828,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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back->GetTexture(sector_t::ceiling) == skyflatnum)
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{
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// intra-sky lines do not clip the texture at all if there's no upper texture
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topleft = topright = texturetop;
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topleft = topright = wrap ? 1e16f : texturetop;
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}
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else
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{
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