Merge branch 'master' into floatcvt

This commit is contained in:
Christoph Oelckers 2016-04-03 22:11:50 +02:00
commit 330ca07f69
4 changed files with 157 additions and 163 deletions

View file

@ -207,67 +207,31 @@ class SBarInfoCommandFlowControl : public SBarInfoCommand
{
public:
SBarInfoCommandFlowControl(SBarInfo *script) : SBarInfoCommand(script), truth(false) {}
~SBarInfoCommandFlowControl()
{
for(unsigned int i = 0;i < 2;i++)
{
for(unsigned int j = 0;j < commands[i].Size();j++)
delete commands[i][j];
}
}
void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)
{
for(unsigned int i = 0;i < commands[truth].Size();i++)
commands[truth][i]->Draw(block, statusBar);
for(auto command : commands[truth])
command->Draw(block, statusBar);
}
int NumCommands() const { return commands[truth].Size(); }
void Parse(FScanner &sc, bool fullScreenOffsets)
{
bool elseBlock = false;
SBarInfoCommand *cmd = NULL;
// Should loop no more than twice.
while(true)
{
if(sc.CheckToken('{'))
{
while((cmd = NextCommand(sc)) != NULL)
{
cmd->Parse(sc, fullScreenOffsets);
commands[!elseBlock].Push(cmd);
}
}
else
{
if((cmd = NextCommand(sc)) != NULL)
{
cmd->Parse(sc, fullScreenOffsets);
commands[!elseBlock].Push(cmd);
}
else
sc.ScriptError("Missing command for flow control statement.");
}
if(!elseBlock && sc.CheckToken(TK_Else))
{
elseBlock = true;
continue;
}
break;
}
ParseBlock(commands[1], sc, fullScreenOffsets);
if(sc.CheckToken(TK_Else))
ParseBlock(commands[0], sc, fullScreenOffsets);
}
void Reset()
{
for(unsigned int i = 0;i < 2;i++)
{
for(unsigned int j = 0;j < commands[i].Size();j++)
commands[i][j]->Reset();
for(auto command : commands[i])
command->Reset();
}
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
for(unsigned int i = 0;i < commands[truth].Size();i++)
commands[truth][i]->Tick(block, statusBar, hudChanged);
for(auto command : commands[truth])
command->Tick(block, statusBar, hudChanged);
}
protected:
@ -284,11 +248,65 @@ class SBarInfoCommandFlowControl : public SBarInfoCommand
Tick(block, statusBar, true);
}
void Negate()
{
swapvalues(commands[0], commands[1]);
}
private:
void ParseBlock(TDeletingArray<SBarInfoCommand *> &commands, FScanner &sc, bool fullScreenOffsets)
{
if(sc.CheckToken('{'))
{
while(SBarInfoCommand *cmd = NextCommand(sc))
{
cmd->Parse(sc, fullScreenOffsets);
commands.Push(cmd);
}
}
else
{
if(SBarInfoCommand *cmd = NextCommand(sc))
{
cmd->Parse(sc, fullScreenOffsets);
commands.Push(cmd);
}
else
sc.ScriptError("Missing command for flow control statement.");
}
}
SBarInfoCommand *NextCommand(FScanner &sc);
bool truth;
TArray<SBarInfoCommand *> commands[2];
TDeletingArray<SBarInfoCommand *> commands[2];
bool truth;
};
class SBarInfoNegatableFlowControl : public SBarInfoCommandFlowControl
{
public:
SBarInfoNegatableFlowControl(SBarInfo *script) : SBarInfoCommandFlowControl(script) {}
void Parse(FScanner &sc, bool fullScreenOffsets)
{
bool negate = false;
if(sc.CheckToken(TK_Identifier))
{
if(sc.Compare("not"))
negate = true;
else
sc.UnGet();
}
ParseNegatable(sc, fullScreenOffsets);
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
if(negate)
Negate();
}
virtual void ParseNegatable(FScanner &sc, bool fullScreenOffsets) {}
};
class SBarInfoMainBlock : public SBarInfoCommandFlowControl

View file

@ -1828,33 +1828,17 @@ const char* const CommandGameMode::modeNames[] =
////////////////////////////////////////////////////////////////////////////////
class CommandUsesAmmo : public SBarInfoCommandFlowControl
class CommandUsesAmmo : public SBarInfoNegatableFlowControl
{
public:
CommandUsesAmmo(SBarInfo *script) : SBarInfoCommandFlowControl(script),
negate(false)
{
}
CommandUsesAmmo(SBarInfo *script) : SBarInfoNegatableFlowControl(script) {}
void Parse(FScanner &sc, bool fullScreenOffsets)
{
if(sc.CheckToken(TK_Identifier))
{
if(sc.Compare("not"))
negate = true;
else
sc.ScriptError("Expected 'not', but got '%s' instead.", sc.String);
}
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
SetTruth((statusBar->CPlayer->ReadyWeapon != NULL && (statusBar->CPlayer->ReadyWeapon->AmmoType1 != NULL || statusBar->CPlayer->ReadyWeapon->AmmoType2 != NULL)) ^ negate, block, statusBar);
SetTruth(statusBar->CPlayer->ReadyWeapon != NULL && (statusBar->CPlayer->ReadyWeapon->AmmoType1 != NULL || statusBar->CPlayer->ReadyWeapon->AmmoType2 != NULL), block, statusBar);
}
protected:
bool negate;
};
////////////////////////////////////////////////////////////////////////////////
@ -1870,7 +1854,7 @@ class CommandUsesSecondaryAmmo : public CommandUsesAmmo
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SetTruth((statusBar->CPlayer->ReadyWeapon != NULL && statusBar->CPlayer->ReadyWeapon->AmmoType2 != NULL && statusBar->CPlayer->ReadyWeapon->AmmoType1 != statusBar->CPlayer->ReadyWeapon->AmmoType2) ^ negate, block, statusBar);
SetTruth(statusBar->CPlayer->ReadyWeapon != NULL && statusBar->CPlayer->ReadyWeapon->AmmoType2 != NULL && statusBar->CPlayer->ReadyWeapon->AmmoType1 != statusBar->CPlayer->ReadyWeapon->AmmoType2, block, statusBar);
}
};
@ -2887,28 +2871,18 @@ class CommandDrawBar : public SBarInfoCommand
////////////////////////////////////////////////////////////////////////////////
class CommandIsSelected : public SBarInfoCommandFlowControl
class CommandIsSelected : public SBarInfoNegatableFlowControl
{
public:
CommandIsSelected(SBarInfo *script) : SBarInfoCommandFlowControl(script),
negate(false)
CommandIsSelected(SBarInfo *script) : SBarInfoNegatableFlowControl(script)
{
weapon[0] = NULL;
weapon[1] = NULL;
}
void Parse(FScanner &sc, bool fullScreenOffsets)
void ParseNegatable(FScanner &sc, bool fullScreenOffsets)
{
if(sc.CheckToken(TK_Identifier))
{
if(sc.Compare("not"))
{
negate = true;
if(!sc.CheckToken(TK_StringConst))
sc.MustGetToken(TK_Identifier);
}
}
else
if(!sc.CheckToken(TK_Identifier))
sc.MustGetToken(TK_StringConst);
for(int i = 0;i < 2;i++)
{
@ -2927,24 +2901,18 @@ class CommandIsSelected : public SBarInfoCommandFlowControl
else
break;
}
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
if(statusBar->CPlayer->ReadyWeapon != NULL)
{
const PClass *readyWeapon = statusBar->CPlayer->ReadyWeapon->GetClass();
SetTruth(((weapon[1] != NULL) &&
((negate && (weapon[0] != readyWeapon && weapon[1] != readyWeapon)) ||
(!negate && (weapon[0] == readyWeapon || weapon[1] == readyWeapon)))) ||
((weapon[1] == NULL) &&
((!negate && weapon[0] == readyWeapon) || (negate && weapon[0] != readyWeapon))), block, statusBar);
SetTruth(weapon[0] == readyWeapon || (weapon[1] && weapon[1] == readyWeapon), block, statusBar);
}
}
protected:
bool negate;
const PClass *weapon[2];
};
@ -3242,26 +3210,20 @@ FRandom CommandDrawGem::pr_chainwiggle; //use the same method of chain wiggling
////////////////////////////////////////////////////////////////////////////////
class CommandWeaponAmmo : public SBarInfoCommandFlowControl
class CommandWeaponAmmo : public SBarInfoNegatableFlowControl
{
public:
CommandWeaponAmmo(SBarInfo *script) : SBarInfoCommandFlowControl(script),
conditionAnd(false), negate(false)
CommandWeaponAmmo(SBarInfo *script) : SBarInfoNegatableFlowControl(script),
conditionAnd(false)
{
ammo[0] = NULL;
ammo[1] = NULL;
}
void Parse(FScanner &sc, bool fullScreenOffsets)
void ParseNegatable(FScanner &sc, bool fullScreenOffsets)
{
if(!sc.CheckToken(TK_StringConst))
sc.MustGetToken(TK_Identifier);
if(sc.Compare("not") && sc.TokenType == TK_Identifier)
{
negate = true;
if(!sc.CheckToken(TK_StringConst))
sc.MustGetToken(TK_Identifier);
}
for(int i = 0;i < 2;i++)
{
ammo[i] = PClass::FindClass(sc.String);
@ -3286,11 +3248,10 @@ class CommandWeaponAmmo : public SBarInfoCommandFlowControl
else
break;
}
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
if(statusBar->CPlayer->ReadyWeapon != NULL)
{
@ -3298,41 +3259,25 @@ class CommandWeaponAmmo : public SBarInfoCommandFlowControl
const PClass *AmmoType2 = statusBar->CPlayer->ReadyWeapon->AmmoType2;
bool usesammo1 = (AmmoType1 != NULL);
bool usesammo2 = (AmmoType2 != NULL);
if(negate && !usesammo1 && !usesammo2) //if the weapon doesn't use ammo don't go though the trouble.
{
SetTruth(true, block, statusBar);
return;
}
//if(!usesammo1 && !usesammo2) //if the weapon doesn't use ammo don't go though the trouble.
//{
// SetTruth(false, block, statusBar);
// return;
//}
//Or means only 1 ammo type needs to match and means both need to match.
if(ammo[1] != NULL)
{
bool match1 = ((usesammo1 && (AmmoType1 == ammo[0] || AmmoType1 == ammo[1])) || !usesammo1);
bool match2 = ((usesammo2 && (AmmoType2 == ammo[0] || AmmoType2 == ammo[1])) || !usesammo2);
if((!conditionAnd && (match1 || match2)) || (conditionAnd && (match1 && match2)))
{
if(!negate)
{
SetTruth(true, block, statusBar);
return;
}
}
else if(negate)
{
SetTruth(true, block, statusBar);
return;
}
}
else //Every thing here could probably be one long if statement but then it would be more confusing.
else
{
if((usesammo1 && (AmmoType1 == ammo[0])) || (usesammo2 && (AmmoType2 == ammo[0])))
{
if(!negate)
{
SetTruth(true, block, statusBar);
return;
}
}
else if(negate)
{
SetTruth(true, block, statusBar);
return;
@ -3342,33 +3287,26 @@ class CommandWeaponAmmo : public SBarInfoCommandFlowControl
SetTruth(false, block, statusBar);
}
protected:
bool conditionAnd;
bool negate;
const PClass *ammo[2];
bool conditionAnd;
};
////////////////////////////////////////////////////////////////////////////////
class CommandInInventory : public SBarInfoCommandFlowControl
class CommandInInventory : public SBarInfoNegatableFlowControl
{
public:
CommandInInventory(SBarInfo *script) : SBarInfoCommandFlowControl(script),
conditionAnd(false), negate(false)
CommandInInventory(SBarInfo *script) : SBarInfoNegatableFlowControl(script),
conditionAnd(false)
{
item[0] = item[1] = NULL;
amount[0] = amount[1] = 0;
}
void Parse(FScanner &sc, bool fullScreenOffsets)
void ParseNegatable(FScanner &sc, bool fullScreenOffsets)
{
if(!sc.CheckToken(TK_StringConst))
sc.MustGetToken(TK_Identifier);
if(sc.Compare("not") && sc.TokenType == TK_Identifier)
{
negate = true;
if(!sc.CheckToken(TK_StringConst))
sc.MustGetToken(TK_Identifier);
}
for(int i = 0;i < 2;i++)
{
item[i] = PClass::FindActor(sc.String);
@ -3399,11 +3337,10 @@ class CommandInInventory : public SBarInfoCommandFlowControl
else
break;
}
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
AInventory *invItem[2] = { statusBar->CPlayer->mo->FindInventory(item[0]), statusBar->CPlayer->mo->FindInventory(item[1]) };
if (invItem[0] != NULL && amount[0] > 0 && invItem[0]->Amount < amount[0]) invItem[0] = NULL;
@ -3412,16 +3349,15 @@ class CommandInInventory : public SBarInfoCommandFlowControl
if (item[1])
{
if (conditionAnd)
SetTruth((invItem[0] && invItem[1]) != negate, block, statusBar);
SetTruth(invItem[0] && invItem[1], block, statusBar);
else
SetTruth((invItem[0] || invItem[1]) != negate, block, statusBar);
SetTruth(invItem[0] || invItem[1], block, statusBar);
}
else
SetTruth((invItem[0] != NULL) != negate, block, statusBar);
SetTruth(invItem[0] != NULL, block, statusBar);
}
protected:
bool conditionAnd;
bool negate;
PClassActor *item[2];
int amount[2];
};
@ -3456,42 +3392,48 @@ class CommandAlpha : public SBarInfoMainBlock
////////////////////////////////////////////////////////////////////////////////
class CommandIfHealth : public SBarInfoCommandFlowControl
class CommandIfHealth : public SBarInfoNegatableFlowControl
{
public:
CommandIfHealth(SBarInfo *script) : SBarInfoCommandFlowControl(script),
negate(false), percentage(false)
CommandIfHealth(SBarInfo *script) : SBarInfoNegatableFlowControl(script),
percentage(false)
{
}
void Parse(FScanner &sc, bool fullScreenOffsets)
void ParseNegatable(FScanner &sc, bool fullScreenOffsets)
{
if (sc.CheckToken(TK_Identifier))
{
if (sc.Compare("not"))
negate = true;
else
sc.ScriptError("Expected 'not', but got '%s' instead.", sc.String);
}
sc.MustGetToken(TK_IntConst);
percentage = sc.CheckToken('%');
hpamount = sc.Number;
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
int phealth = percentage ? statusBar->CPlayer->mo->health * 100 / statusBar->CPlayer->mo->GetMaxHealth() : statusBar->CPlayer->mo->health;
SetTruth((phealth >= hpamount) ^ negate, block, statusBar);
SetTruth(phealth >= hpamount, block, statusBar);
}
protected:
bool negate;
bool percentage;
int hpamount;
bool percentage;
};
////////////////////////////////////////////////////////////////////////////////
class CommandIfInvulnerable : public SBarInfoNegatableFlowControl
{
public:
CommandIfInvulnerable(SBarInfo *script) : SBarInfoNegatableFlowControl(script)
{
}
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
{
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
SetTruth((statusBar->CPlayer->mo->flags2 & MF2_INVULNERABLE) || (statusBar->CPlayer->cheats & (CF_GODMODE | CF_GODMODE2)), block, statusBar);
}
};
////////////////////////////////////////////////////////////////////////////////
@ -3506,6 +3448,7 @@ static const char *SBarInfoCommandNames[] =
"isselected", "usesammo", "usessecondaryammo",
"hasweaponpiece", "inventorybarnotvisible",
"weaponammo", "ininventory", "alpha", "ifhealth",
"ifinvulnerable",
NULL
};
@ -3519,6 +3462,7 @@ enum SBarInfoCommands
SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA, SBARINFO_IFHEALTH,
SBARINFO_IFINVULNERABLE,
};
SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
@ -3552,6 +3496,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
case SBARINFO_ININVENTORY: return new CommandInInventory(script);
case SBARINFO_ALPHA: return new CommandAlpha(script);
case SBARINFO_IFHEALTH: return new CommandIfHealth(script);
case SBARINFO_IFINVULNERABLE: return new CommandIfInvulnerable(script);
}
sc.ScriptError("Unknown command '%s'.\n", sc.String);

View file

@ -39,6 +39,7 @@
#include <assert.h>
#include <string.h>
#include <new>
#include <utility>
#if !defined(_WIN32)
#include <inttypes.h> // for intptr_t
@ -137,11 +138,17 @@ public:
Count = 0;
Array = (T *)M_Malloc (sizeof(T)*max);
}
TArray (const TArray<T> &other)
TArray (const TArray<T,TT> &other)
{
DoCopy (other);
}
TArray<T> &operator= (const TArray<T> &other)
TArray (TArray<T,TT> &&other)
{
Array = other.Array; other.Array = NULL;
Most = other.Most; other.Most = 0;
Count = other.Count; other.Count = 0;
}
TArray<T,TT> &operator= (const TArray<T,TT> &other)
{
if (&other != this)
{
@ -157,6 +164,21 @@ public:
}
return *this;
}
TArray<T,TT> &operator= (TArray<T,TT> &&other)
{
if (Array)
{
if (Count > 0)
{
DoDelete (0, Count-1);
}
M_Free (Array);
}
Array = other.Array; other.Array = NULL;
Most = other.Most; other.Most = 0;
Count = other.Count; other.Count = 0;
return *this;
}
~TArray ()
{
if (Array)
@ -417,6 +439,14 @@ template<class T, class TT=T>
class TDeletingArray : public TArray<T, TT>
{
public:
TDeletingArray() : TArray<T,TT>() {}
TDeletingArray(TDeletingArray<T,TT> &&other) : TArray<T,TT>(std::move(other)) {}
TDeletingArray<T,TT> &operator=(TDeletingArray<T,TT> &&other)
{
TArray<T,TT>::operator=(std::move(other));
return *this;
}
~TDeletingArray<T, TT> ()
{
for (unsigned int i = 0; i < TArray<T,TT>::Size(); ++i)

View file

@ -40,6 +40,7 @@
#endif
#include <stdlib.h>
#include <utility>
//==========================================================================
//
@ -204,7 +205,7 @@ template<class T>
inline
void swapvalues (T &a, T &b)
{
T temp = a; a = b; b = temp;
T temp = std::move(a); a = std::move(b); b = std::move(temp);
}
#endif //__TEMPLATES_H__