mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- P_DropItem's chance parameter had an incorrect default value.
This commit is contained in:
parent
1b2d8420bb
commit
3300566493
1 changed files with 1 additions and 1 deletions
|
@ -300,7 +300,7 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
|
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
|
||||||
action native A_SetTics(int tics);
|
action native A_SetTics(int tics);
|
||||||
action native A_SetDamageType(name damagetype);
|
action native A_SetDamageType(name damagetype);
|
||||||
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = -1);
|
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
|
||||||
|
|
||||||
action native A_CheckSightOrRange(float distance, state label);
|
action native A_CheckSightOrRange(float distance, state label);
|
||||||
action native A_CheckRange(float distance, state label);
|
action native A_CheckRange(float distance, state label);
|
||||||
|
|
Loading…
Reference in a new issue