- P_DropItem's chance parameter had an incorrect default value.

This commit is contained in:
Christoph Oelckers 2013-08-12 01:54:45 +02:00
parent 1b2d8420bb
commit 3300566493

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@ -300,7 +300,7 @@ ACTOR Actor native //: Thinker
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake"); action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
action native A_SetTics(int tics); action native A_SetTics(int tics);
action native A_SetDamageType(name damagetype); action native A_SetDamageType(name damagetype);
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = -1); action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
action native A_CheckSightOrRange(float distance, state label); action native A_CheckSightOrRange(float distance, state label);
action native A_CheckRange(float distance, state label); action native A_CheckRange(float distance, state label);