- Fixed: Doom line type 44 (lower ceiling to 8 above floor) must halt

movement if blocked which essentially means it acts like a Hexen-style
  crusher.


SVN r1998 (trunk)
This commit is contained in:
Christoph Oelckers 2009-11-24 07:02:30 +00:00
parent f94c9ce81d
commit 32d9946f30
2 changed files with 4 additions and 1 deletions

View file

@ -1,4 +1,7 @@
November 24, 2009 (Changes by Graf Zahl) November 24, 2009 (Changes by Graf Zahl)
- Fixed: Doom line type 44 (lower ceiling to 8 above floor) must halt
movement if blocked which essentially means it acts like a Hexen-style
crusher.
- Fixed: Not all places checking for player start spots did it correctly. - Fixed: Not all places checking for player start spots did it correctly.
The editor number for player start spot 5 is now stored in the game info The editor number for player start spot 5 is now stored in the game info
so that there's only one place where this check needs to be done. so that there's only one place where this check needs to be done.

View file

@ -43,7 +43,7 @@ include "xlat/defines.i"
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW) 41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
42 = USE|REP, Door_Close (tag, D_SLOW) 42 = USE|REP, Door_Close (tag, D_SLOW)
43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW) 43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0) 44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128) 45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW) 46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2) 47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)