diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 418d6fceb5..0f7f719205 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,7 @@ November 24, 2009 (Changes by Graf Zahl) +- Fixed: Doom line type 44 (lower ceiling to 8 above floor) must halt + movement if blocked which essentially means it acts like a Hexen-style + crusher. - Fixed: Not all places checking for player start spots did it correctly. The editor number for player start spot 5 is now stored in the game info so that there's only one place where this check needs to be done. diff --git a/wadsrc/static/xlat/base.txt b/wadsrc/static/xlat/base.txt index ca13bc2445..c6645c5212 100644 --- a/wadsrc/static/xlat/base.txt +++ b/wadsrc/static/xlat/base.txt @@ -43,7 +43,7 @@ include "xlat/defines.i" 41 = USE, Ceiling_LowerToFloor (tag, C_SLOW) 42 = USE|REP, Door_Close (tag, D_SLOW) 43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW) - 44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0) + 44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2) 45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128) 46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW) 47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)