- Fixed: Doom line type 44 (lower ceiling to 8 above floor) must halt

movement if blocked which essentially means it acts like a Hexen-style
  crusher.


SVN r1998 (trunk)
This commit is contained in:
Christoph Oelckers 2009-11-24 07:02:30 +00:00
parent f94c9ce81d
commit 32d9946f30
2 changed files with 4 additions and 1 deletions

View file

@ -1,4 +1,7 @@
November 24, 2009 (Changes by Graf Zahl)
- Fixed: Doom line type 44 (lower ceiling to 8 above floor) must halt
movement if blocked which essentially means it acts like a Hexen-style
crusher.
- Fixed: Not all places checking for player start spots did it correctly.
The editor number for player start spot 5 is now stored in the game info
so that there's only one place where this check needs to be done.

View file

@ -43,7 +43,7 @@ include "xlat/defines.i"
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
42 = USE|REP, Door_Close (tag, D_SLOW)
43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)