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- draw the weapon
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@ -385,6 +385,8 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
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mBuffers->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
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mBuffers->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
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PostProcessScene(cm, [&]() { di->DrawEndScene2D(mainvp.sector, *GetRenderState()); });
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PostProcessScene(cm, [&]() { di->DrawEndScene2D(mainvp.sector, *GetRenderState()); });
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#else
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di->DrawEndScene2D(mainvp.sector, *GetRenderState());
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#endif
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#endif
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PostProcess.Unclock();
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PostProcess.Unclock();
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