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- redid mouse control for the conversation menu.
Since the page operates on different coordinate systems, the only working way to check the mouse is to store the real coordinates when drawing and check the mouse position against those.
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b441b649c4
commit
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1 changed files with 9 additions and 11 deletions
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@ -93,7 +93,7 @@ class ConversationMenu : Menu
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int fontScale;
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int refwidth;
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int refheight;
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double fontfactor;
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Array<double> ypositions;
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int SpeechWidth;
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int ReplyWidth;
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@ -127,7 +127,6 @@ class ConversationMenu : Menu
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displayWidth = CleanWidth;
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displayHeight = CleanHeight;
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fontScale = CleanXfac;
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fontFactor = 1;
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refwidth = 320;
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refheight = 200;
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ReplyWidth = 320-50-10;
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@ -140,7 +139,6 @@ class ConversationMenu : Menu
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{
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displayFont = NewSmallFont;
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fontScale = (CleanXfac+1) / 2;
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fontFactor = double(CleanXfac) / fontScale;
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refwidth = 640;
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refheight = 400;
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ReplyWidth = 640-100-20;
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@ -365,18 +363,14 @@ class ConversationMenu : Menu
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// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
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x = ((x - (screen.GetWidth() / 2)) / fontScale) + refWidth/2;
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y = ((y - (screen.GetHeight() / 2)) / fontScale) + refHeight/2;
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int ypos = int(mYpos * FontFactor);
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if (x >= 24 && x <= refWidth-24 && y >= ypos && y < ypos + fh * mResponseLines.Size())
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if (x >= 24 && x <= refWidth-24)
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{
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sel = (y - ypos) / fh;
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for(int i = 0; i < mResponses.Size(); i++)
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for (int i = 0; i < ypositions.Size()-1; i++)
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{
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if (mResponses[i] > sel)
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if (y > ypositions[i] && y <= ypositions[i+1])
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{
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sel = i-1;
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sel = i;
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break;
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}
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}
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@ -498,6 +492,7 @@ class ConversationMenu : Menu
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int y = mYpos;
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int response = 0;
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ypositions.Clear();
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for (int i = 0; i < mResponseLines.Size(); i++)
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{
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int width = displayFont.StringWidth(mResponseLines[i]);
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@ -506,6 +501,7 @@ class ConversationMenu : Menu
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double sx = (x - 160.0) * CleanXfac + (screen.GetWidth() * 0.5);
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double sy = (y - 100.0) * CleanYfac + (screen.GetHeight() * 0.5);
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ypositions.Push(sy);
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screen.DrawText(displayFont, Font.CR_GREEN, sx / fontScale, sy / fontScale, mResponseLines[i], DTA_KeepRatio, true, DTA_VirtualWidth, displayWidth, DTA_VirtualHeight, displayHeight);
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@ -530,6 +526,8 @@ class ConversationMenu : Menu
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}
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y += ReplyLineHeight;
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}
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double sy = (y - 100.0) * CleanYfac + (screen.GetHeight() * 0.5);
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ypositions.Push(sy);
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}
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virtual void DrawGold()
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