Fixed sprite clipping with drawsegs (removed unnecessary portal check)

This commit is contained in:
ZZYZX 2014-12-16 21:31:21 +02:00
parent 5d3c2f1750
commit 322ecae93f
4 changed files with 64 additions and 33 deletions

View File

@ -627,32 +627,27 @@ void R_HighlightPortal (PortalDrawseg* pds)
// I believe it won't break. if it does, blame me. :( // I believe it won't break. if it does, blame me. :(
BYTE color = (BYTE)BestColor((DWORD *)GPalette.BaseColors, 255, 0, 0, 0, 255); BYTE color = (BYTE)BestColor((DWORD *)GPalette.BaseColors, 255, 0, 0, 0, 255);
RenderTarget->DrawLine(pds->x1, pds->ceilingclip[0], pds->x1, pds->floorclip[0], color, 0);
RenderTarget->DrawLine(pds->x2, pds->ceilingclip[pds->ceilingclip.Size()-1], pds->x2, pds->floorclip[pds->floorclip.Size()-1], color, 0);
BYTE* pixels = RenderTarget->GetBuffer(); BYTE* pixels = RenderTarget->GetBuffer();
// top edge // top edge
for (int x = pds->x1+1; x < pds->x2; x++) for (int x = pds->x1; x <= pds->x2; x++)
{ {
if (x < 0 || x >= RenderTarget->GetWidth()) if (x < 0 || x >= RenderTarget->GetWidth())
continue; continue;
int p = x - pds->x1; int p = x - pds->x1;
int Ytop = pds->ceilingclip[p]; int Ytop = pds->ceilingclip[p];
int Ybottom = pds->floorclip[p]; int Ybottom = pds->floorclip[p];
if (x == pds->x1 || x == pds->x2)
{
RenderTarget->DrawLine(x, Ytop, x, Ybottom, color, 0);
continue;
}
int YtopPrev = pds->ceilingclip[p-1]; int YtopPrev = pds->ceilingclip[p-1];
int YbottomPrev = pds->floorclip[p-1]; int YbottomPrev = pds->floorclip[p-1];
if (Ytop < 0) Ytop = 0;
if (Ybottom >= RenderTarget->GetHeight())
Ybottom = RenderTarget->GetHeight()-1;
if (YtopPrev < 0) YtopPrev = 0;
if (YbottomPrev >= RenderTarget->GetHeight())
YbottomPrev = RenderTarget->GetHeight()-1;
if (abs(Ytop-YtopPrev) > 1) if (abs(Ytop-YtopPrev) > 1)
RenderTarget->DrawLine(x, YtopPrev, x, Ytop, color, 0); RenderTarget->DrawLine(x, YtopPrev, x, Ytop, color, 0);
else *(pixels + Ytop * RenderTarget->GetPitch() + x) = color; else *(pixels + Ytop * RenderTarget->GetPitch() + x) = color;
@ -680,10 +675,6 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
BYTE *dest = RenderTarget->GetBuffer() + x + Ytop * spacing; BYTE *dest = RenderTarget->GetBuffer() + x + Ytop * spacing;
if (Ytop < 0) Ytop = 0;
if (Ybottom >= RenderTarget->GetHeight())
Ybottom = RenderTarget->GetHeight()-1;
for (int y = Ytop; y <= Ybottom; y++) for (int y = Ytop; y <= Ybottom; y++)
{ {
*dest = color; *dest = color;
@ -700,6 +691,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
angle_t startang = viewangle; angle_t startang = viewangle;
fixed_t startx = viewx; fixed_t startx = viewx;
fixed_t starty = viewy; fixed_t starty = viewy;
fixed_t startz = viewz;
CurrentPortalUniq++; CurrentPortalUniq++;
@ -760,17 +752,11 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
CurrentPortal = pds; CurrentPortal = pds;
R_ClearPlanes (false); R_ClearPlanes (false);
R_ClearClipSegs (pds->x1, pds->x2 + 1); // todo: check if this "+1" is actually needed R_ClearClipSegs (pds->x1, pds->x2+1); // todo: check if this "+1" is actually needed
// some portals have height differences, account for this here
R_3D_EnterSkybox(); // push 3D floor height map
memcpy (ceilingclip + pds->x1, &pds->ceilingclip[0], pds->ceilingclip.Size()*sizeof(*ceilingclip));
memcpy (floorclip + pds->x1, &pds->floorclip[0], pds->floorclip.Size()*sizeof(*floorclip));
WindowLeft = pds->x1; WindowLeft = pds->x1;
WindowRight = pds->x2; WindowRight = pds->x2;
// RF_XFLIP should be removed before calling the root function // RF_XFLIP should be removed before calling the root function
int prevmf = MirrorFlags; int prevmf = MirrorFlags;
if (pds->mirror) if (pds->mirror)
@ -780,6 +766,13 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
else MirrorFlags |= RF_XFLIP; else MirrorFlags |= RF_XFLIP;
} }
// some portals have height differences, account for this here
R_3D_EnterSkybox(); // push 3D floor height map
// first pass, set clipping
memcpy (ceilingclip + pds->x1, &pds->ceilingclip[0], pds->len*sizeof(*ceilingclip));
memcpy (floorclip + pds->x1, &pds->floorclip[0], pds->len*sizeof(*floorclip));
R_RenderBSPNode (nodes + numnodes - 1); R_RenderBSPNode (nodes + numnodes - 1);
R_3D_ResetClip(); // reset clips (floor/ceiling) R_3D_ResetClip(); // reset clips (floor/ceiling)
@ -788,6 +781,8 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
R_DrawSkyBoxes (); R_DrawSkyBoxes ();
PlaneCycles.Unclock(); PlaneCycles.Unclock();
fixed_t vzp = viewz;
int prevuniq = CurrentPortalUniq; int prevuniq = CurrentPortalUniq;
// depth check is in another place right now // depth check is in another place right now
unsigned int portalsAtEnd = WallPortals.Size (); unsigned int portalsAtEnd = WallPortals.Size ();
@ -795,6 +790,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
{ {
R_EnterPortal (&WallPortals[portalsAtStart], depth + 1); R_EnterPortal (&WallPortals[portalsAtStart], depth + 1);
} }
int prevuniq2 = CurrentPortalUniq;
CurrentPortalUniq = prevuniq; CurrentPortalUniq = prevuniq;
NetUpdate(); NetUpdate();
@ -805,16 +801,19 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
NetUpdate(); NetUpdate();
R_3D_LeaveSkybox(); // pop 3D floor height map
CurrentPortalUniq = prevuniq2;
// draw a red line around a portal if it's being highlighted // draw a red line around a portal if it's being highlighted
if (r_highlight_portals) if (r_highlight_portals)
R_HighlightPortal(pds); R_HighlightPortal(pds);
R_3D_LeaveSkybox(); // pop 3D floor height map
CurrentPortal = prevpds; CurrentPortal = prevpds;
MirrorFlags = prevmf; MirrorFlags = prevmf;
viewangle = startang; viewangle = startang;
viewx = startx; viewx = startx;
viewy = starty; viewy = starty;
viewz = startz;
} }
//========================================================================== //==========================================================================
@ -899,6 +898,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
WindowRight = viewwidth - 1; WindowRight = viewwidth - 1;
MirrorFlags = 0; MirrorFlags = 0;
CurrentPortal = NULL; CurrentPortal = NULL;
CurrentPortalUniq = 0;
r_dontmaplines = dontmaplines; r_dontmaplines = dontmaplines;
@ -939,6 +939,9 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
R_EnterPortal(&WallPortals[i], 0); R_EnterPortal(&WallPortals[i], 0);
} }
CurrentPortal = NULL;
CurrentPortalUniq = 0;
NetUpdate (); NetUpdate ();
MaskedCycles.Clock(); MaskedCycles.Clock();

View File

@ -690,7 +690,10 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
sky == check->sky && sky == check->sky &&
CurrentPortalUniq == check->CurrentPortalUniq && CurrentPortalUniq == check->CurrentPortalUniq &&
MirrorFlags == check->MirrorFlags && MirrorFlags == check->MirrorFlags &&
CurrentSkybox == check->CurrentSkybox CurrentSkybox == check->CurrentSkybox &&
viewx == check->viewx &&
viewy == check->viewy &&
viewz == check->viewz
) )
{ {
return check; return check;
@ -1065,22 +1068,31 @@ void R_DrawHeightPlanes(fixed_t height)
ds_color = 3; ds_color = 3;
fixed_t oViewX = viewx, oViewY = viewy, oViewZ = viewz;
angle_t oViewAngle = viewangle;
for (i = 0; i < MAXVISPLANES; i++) for (i = 0; i < MAXVISPLANES; i++)
{ {
for (pl = visplanes[i]; pl; pl = pl->next) for (pl = visplanes[i]; pl; pl = pl->next)
{ {
// kg3D - draw only correct planes // kg3D - draw only correct planes
if(pl->CurrentSkybox != CurrentSkybox) if(pl->CurrentSkybox != CurrentSkybox || pl->CurrentPortalUniq != CurrentPortalUniq)
continue; continue;
if(pl->sky < 0 && pl->height.Zat0() == height) { if(pl->sky < 0 && pl->height.Zat0() == height) {
viewx = pl->viewx; viewx = pl->viewx;
viewy = pl->viewy; viewy = pl->viewy;
viewz = pl->viewz;
viewangle = pl->viewangle; viewangle = pl->viewangle;
MirrorFlags = pl->MirrorFlags; MirrorFlags = pl->MirrorFlags;
R_DrawSinglePlane (pl, pl->sky & 0x7FFFFFFF, pl->Additive, true); R_DrawSinglePlane (pl, pl->sky & 0x7FFFFFFF, pl->Additive, true);
} }
} }
} }
viewx = oViewX;
viewy = oViewY;
viewz = oViewZ;
viewangle = oViewAngle;
} }

View File

@ -2591,10 +2591,24 @@ void R_StoreWallRange (int start, int stop)
pds.dst = curline->linedef->portal_dst; pds.dst = curline->linedef->portal_dst;
pds.x1 = ds_p->x1; pds.x1 = ds_p->x1;
pds.x2 = ds_p->x2; pds.x2 = ds_p->x2;
pds.ceilingclip.Resize((pds.x2-pds.x1)+1); pds.len = (pds.x2 - pds.x1) + 1;
memcpy(&pds.ceilingclip[0], openings + ds_p->sprtopclip, pds.ceilingclip.Size()*sizeof(*openings)); pds.ceilingclip.Resize(pds.len);
pds.floorclip.Resize((pds.x2-pds.x1)+1); memcpy(&pds.ceilingclip[0], openings + ds_p->sprtopclip, pds.len*sizeof(*openings));
memcpy(&pds.floorclip[0], openings + ds_p->sprbottomclip, pds.floorclip.Size()*sizeof(*openings)); pds.floorclip.Resize(pds.len);
memcpy(&pds.floorclip[0], openings + ds_p->sprbottomclip, pds.len*sizeof(*openings));
for (int i = 0; i < (pds.x2-pds.x1)+1; i++)
{
if (pds.ceilingclip[i] < 0)
pds.ceilingclip[i] = 0;
if (pds.ceilingclip[i] >= RenderTarget->GetHeight())
pds.ceilingclip[i] = RenderTarget->GetHeight()-1;
if (pds.floorclip[i] < 0)
pds.floorclip[i] = 0;
if (pds.floorclip[i] >= RenderTarget->GetHeight())
pds.floorclip[i] = RenderTarget->GetHeight()-1;
}
pds.mirror = curline->linedef->portal_mirror; pds.mirror = curline->linedef->portal_mirror;
WallPortals.Push(pds); WallPortals.Push(pds);
} }

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@ -2114,8 +2114,10 @@ void R_DrawSprite (vissprite_t *spr)
for (ds = ds_p; ds-- > firstdrawseg; ) // new -- killough for (ds = ds_p; ds-- > firstdrawseg; ) // new -- killough
{ {
// [ZZ] portal handling here // [ZZ] portal handling here
if (ds->CurrentPortalUniq != spr->CurrentPortalUniq) //if (ds->CurrentPortalUniq != spr->CurrentPortalUniq)
continue; // continue;
// [ZZ] WARNING: uncommenting the two above lines, totally breaks sprite clipping
// kg3D - no clipping on fake segs // kg3D - no clipping on fake segs
if (ds->fake) continue; if (ds->fake) continue;
// determine if the drawseg obscures the sprite // determine if the drawseg obscures the sprite